Controller: Support general axis input events
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@@ -125,6 +125,7 @@ private:
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KeyboardControllerActionMap m_keyboard_button_mapping;
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std::map<int, SDL_GameController*> m_sdl_controllers;
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std::array<s32, SDL_CONTROLLER_AXIS_MAX> m_controller_axis_mapping;
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std::array<s32, SDL_CONTROLLER_BUTTON_MAX> m_controller_button_mapping;
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u32 m_switch_gpu_renderer_event_id = 0;
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