GPU/HW: Add JINC2 and xBRZ texture filtering options

Shaders ported from beetle-psx.
This commit is contained in:
Connor McLaughlin
2020-09-11 22:20:19 +10:00
parent 83f64dbc87
commit 6f250a4ff7
19 changed files with 651 additions and 103 deletions

View File

@ -332,7 +332,7 @@ bool GPU_HW_D3D11::CreateStateObjects()
for (u8 transparency_mode = 0; transparency_mode < 5; transparency_mode++)
{
bl_desc = CD3D11_BLEND_DESC(CD3D11_DEFAULT());
if (transparency_mode != static_cast<u8>(TransparencyMode::Disabled) || m_texture_filtering)
if (transparency_mode != static_cast<u8>(TransparencyMode::Disabled) || m_texture_filtering != GPUTextureFilter::Nearest)
{
bl_desc.RenderTarget[0].BlendEnable = TRUE;
bl_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE;