GPU/HW: Add JINC2 and xBRZ texture filtering options
Shaders ported from beetle-psx.
This commit is contained in:
@ -332,7 +332,7 @@ bool GPU_HW_D3D11::CreateStateObjects()
|
||||
for (u8 transparency_mode = 0; transparency_mode < 5; transparency_mode++)
|
||||
{
|
||||
bl_desc = CD3D11_BLEND_DESC(CD3D11_DEFAULT());
|
||||
if (transparency_mode != static_cast<u8>(TransparencyMode::Disabled) || m_texture_filtering)
|
||||
if (transparency_mode != static_cast<u8>(TransparencyMode::Disabled) || m_texture_filtering != GPUTextureFilter::Nearest)
|
||||
{
|
||||
bl_desc.RenderTarget[0].BlendEnable = TRUE;
|
||||
bl_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE;
|
||||
|
||||
Reference in New Issue
Block a user