GPU/HW: Add JINC2 and xBRZ texture filtering options
Shaders ported from beetle-psx.
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@ -671,7 +671,7 @@ bool GPU_HW_Vulkan::CompilePipelines()
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if ((static_cast<TransparencyMode>(transparency_mode) != TransparencyMode::Disabled &&
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(static_cast<BatchRenderMode>(render_mode) != BatchRenderMode::TransparencyDisabled &&
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static_cast<BatchRenderMode>(render_mode) != BatchRenderMode::OnlyOpaque)) ||
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m_texture_filtering)
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m_texture_filtering != GPUTextureFilter::Nearest)
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{
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gpbuilder.SetBlendAttachment(
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0, true, VK_BLEND_FACTOR_ONE,
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