GPU/HW: Add JINC2 and xBRZ texture filtering options
Shaders ported from beetle-psx.
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@@ -42,24 +42,34 @@
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<item row="0" column="1">
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<widget class="QComboBox" name="resolutionScale"/>
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</item>
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<item row="1" column="0" colspan="2">
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<item row="1" column="0">
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Texture Filtering:</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QComboBox" name="textureFiltering"/>
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</item>
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<item row="2" column="0" colspan="2">
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<widget class="QCheckBox" name="trueColor">
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<property name="text">
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<string>True Color Rendering (24-bit, disables dithering)</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0" colspan="2">
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<item row="3" column="0" colspan="2">
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<widget class="QCheckBox" name="scaledDithering">
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<property name="text">
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<string>Scaled Dithering (scale dither pattern to resolution)</string>
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</property>
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</widget>
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</item>
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<item row="3" column="0" colspan="2">
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<widget class="QCheckBox" name="linearTextureFiltering">
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<item row="4" column="0" colspan="2">
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<widget class="QCheckBox" name="widescreenHack">
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<property name="text">
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<string>Bilinear Texture Filtering</string>
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<string>Widescreen Hack (render 3D in 16:9)</string>
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</property>
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</widget>
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</item>
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@@ -86,13 +96,6 @@
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</property>
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</widget>
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</item>
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<item row="2" column="0" colspan="2">
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<widget class="QCheckBox" name="widescreenHack">
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<property name="text">
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<string>Widescreen Hack</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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