GPU/HW: Add JINC2 and xBRZ texture filtering options
Shaders ported from beetle-psx.
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@ -283,9 +283,19 @@ void GamePropertiesDialog::populateGameSettings()
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m_ui.userResolutionScale->setCurrentIndex(0);
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}
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if (gs.gpu_texture_filter.has_value())
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{
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QSignalBlocker sb(m_ui.userTextureFiltering);
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m_ui.userTextureFiltering->setCurrentIndex(static_cast<int>(gs.gpu_texture_filter.value()) + 1);
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}
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else
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{
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QSignalBlocker sb(m_ui.userResolutionScale);
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m_ui.userTextureFiltering->setCurrentIndex(0);
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}
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populateBooleanUserSetting(m_ui.userTrueColor, gs.gpu_true_color);
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populateBooleanUserSetting(m_ui.userScaledDithering, gs.gpu_scaled_dithering);
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populateBooleanUserSetting(m_ui.userBilinearTextureFiltering, gs.gpu_bilinear_texture_filtering);
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populateBooleanUserSetting(m_ui.userForceNTSCTimings, gs.gpu_force_ntsc_timings);
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populateBooleanUserSetting(m_ui.userWidescreenHack, gs.gpu_widescreen_hack);
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populateBooleanUserSetting(m_ui.userPGXP, gs.gpu_pgxp);
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@ -388,10 +398,17 @@ void GamePropertiesDialog::connectUi()
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saveGameSettings();
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});
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connect(m_ui.userTextureFiltering, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
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if (index <= 0)
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m_game_settings.gpu_texture_filter.reset();
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else
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m_game_settings.gpu_texture_filter = static_cast<GPUTextureFilter>(index - 1);
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saveGameSettings();
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});
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connectBooleanUserSetting(m_ui.userTrueColor, &m_game_settings.gpu_true_color);
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connectBooleanUserSetting(m_ui.userScaledDithering, &m_game_settings.gpu_scaled_dithering);
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connectBooleanUserSetting(m_ui.userForceNTSCTimings, &m_game_settings.gpu_force_ntsc_timings);
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connectBooleanUserSetting(m_ui.userBilinearTextureFiltering, &m_game_settings.gpu_bilinear_texture_filtering);
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connectBooleanUserSetting(m_ui.userWidescreenHack, &m_game_settings.gpu_widescreen_hack);
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connectBooleanUserSetting(m_ui.userPGXP, &m_game_settings.gpu_pgxp);
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