GPU/HW: Add JINC2 and xBRZ texture filtering options
Shaders ported from beetle-psx.
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@@ -252,6 +252,16 @@
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<item row="0" column="1">
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<widget class="QComboBox" name="userResolutionScale"/>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="label_23">
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<property name="text">
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<string>Texture Filtering:</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QComboBox" name="userTextureFiltering" />
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</item>
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<item row="1" column="0" colspan="2">
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0">
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@@ -274,7 +284,7 @@
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<item row="1" column="0">
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<widget class="QCheckBox" name="userWidescreenHack">
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<property name="text">
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<string>Widescreen Hack</string>
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@@ -284,7 +294,7 @@
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<item row="1" column="1">
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<widget class="QCheckBox" name="userForceNTSCTimings">
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<property name="text">
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<string>Force NTSC Timings (60hz-on-PAL)</string>
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@@ -294,17 +304,7 @@
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QCheckBox" name="userBilinearTextureFiltering">
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<property name="text">
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<string>Bilinear Texture Filtering</string>
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</property>
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<property name="tristate">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<item row="2" column="0">
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<widget class="QCheckBox" name="userPGXP">
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<property name="text">
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<string>PGXP Geometry Correction</string>
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