GPU/HW: Add JINC2 and xBRZ texture filtering options
Shaders ported from beetle-psx.
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@ -47,7 +47,7 @@ struct Entry
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std::optional<bool> gpu_true_color;
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std::optional<bool> gpu_scaled_dithering;
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std::optional<bool> gpu_force_ntsc_timings;
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std::optional<bool> gpu_bilinear_texture_filtering;
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std::optional<GPUTextureFilter> gpu_texture_filter;
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std::optional<bool> gpu_widescreen_hack;
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std::optional<bool> gpu_pgxp;
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std::optional<ControllerType> controller_1_type;
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