GPU/HW: Add JINC2 and xBRZ texture filtering options

Shaders ported from beetle-psx.
This commit is contained in:
Connor McLaughlin
2020-09-11 22:20:19 +10:00
parent 83f64dbc87
commit 6f250a4ff7
19 changed files with 651 additions and 103 deletions

View File

@ -47,7 +47,7 @@ struct Entry
std::optional<bool> gpu_true_color;
std::optional<bool> gpu_scaled_dithering;
std::optional<bool> gpu_force_ntsc_timings;
std::optional<bool> gpu_bilinear_texture_filtering;
std::optional<GPUTextureFilter> gpu_texture_filter;
std::optional<bool> gpu_widescreen_hack;
std::optional<bool> gpu_pgxp;
std::optional<ControllerType> controller_1_type;