MetalDevice: Implement timed present
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@ -187,6 +187,7 @@ void D3D11Device::SetFeatures(FeatureMask disabled_features)
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m_features.partial_msaa_resolve = false;
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m_features.memory_import = false;
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m_features.explicit_present = false;
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m_features.timed_present = false;
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m_features.gpu_timing = true;
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m_features.shader_cache = true;
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m_features.pipeline_cache = false;
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@ -674,9 +675,9 @@ GPUDevice::PresentResult D3D11Device::BeginPresent(u32 clear_color)
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return PresentResult::OK;
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}
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void D3D11Device::EndPresent(bool explicit_present)
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void D3D11Device::EndPresent(bool explicit_present, u64 present_time)
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{
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DebugAssert(!explicit_present);
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DebugAssert(!explicit_present && present_time == 0);
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DebugAssert(m_num_current_render_targets == 0 && !m_current_depth_target);
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if (m_vsync_mode != GPUVSyncMode::FIFO && m_gpu_timing_enabled)
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