Frontend: Rumble support
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@ -55,6 +55,14 @@ private:
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using KeyboardControllerActionMap = std::array<s32, static_cast<int>(KeyboardControllerAction::Count)>;
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struct ControllerData
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{
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SDL_GameController* controller;
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SDL_Haptic* haptic;
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u32 controller_index;
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float last_rumble_strength;
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};
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static constexpr u32 NUM_QUICK_SAVE_STATES = 10;
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static constexpr char RESUME_SAVESTATE_FILENAME[] = "savestate_resume.bin";
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@ -73,9 +81,6 @@ private:
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void CreateImGuiContext();
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bool CreateAudioStream();
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void OpenGameControllers();
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void CloseGameControllers();
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void SaveSettings();
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void QueueSwitchGPURenderer();
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@ -104,9 +109,13 @@ private:
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void UpdateKeyboardControllerMapping();
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bool HandleSDLKeyEventForController(const SDL_Event* event);
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bool OpenGameController(int index);
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bool CloseGameController(int index);
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void CloseGameControllers();
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void UpdateControllerControllerMapping();
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void HandleSDLControllerAxisEventForController(const SDL_Event* event);
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void HandleSDLControllerButtonEventForController(const SDL_Event* event);
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void UpdateControllerRumble();
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void DrawMainMenuBar();
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void DrawQuickSettingsMenu();
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@ -124,7 +133,7 @@ private:
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KeyboardControllerActionMap m_keyboard_button_mapping;
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std::map<int, SDL_GameController*> m_sdl_controllers;
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std::map<int, ControllerData> m_sdl_controllers;
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std::array<s32, SDL_CONTROLLER_AXIS_MAX> m_controller_axis_mapping;
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std::array<s32, SDL_CONTROLLER_BUTTON_MAX> m_controller_button_mapping;
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