GL: Improve error handling with texture creation

This commit is contained in:
Connor McLaughlin
2019-12-11 00:01:29 +10:00
parent 05e6d4c401
commit 6f78fea159
8 changed files with 328 additions and 213 deletions

View File

@ -5,7 +5,6 @@
#include "glad.h"
#include "gpu_hw.h"
#include <array>
#include <memory>
#include <tuple>
class GPU_HW_OpenGL_ES : public GPU_HW
@ -46,9 +45,8 @@ private:
std::tuple<s32, s32> ConvertToFramebufferCoordinates(s32 x, s32 y);
void SetCapabilities(HostDisplay* host_display);
void CreateFramebuffer();
bool CreateFramebuffer();
void ClearFramebuffer();
void DestroyFramebuffer();
bool CompilePrograms();
void SetVertexPointers();
@ -56,10 +54,10 @@ private:
void SetScissorFromDrawingArea();
// downsample texture - used for readbacks at >1xIR.
std::unique_ptr<GL::Texture> m_vram_texture;
std::unique_ptr<GL::Texture> m_vram_read_texture;
std::unique_ptr<GL::Texture> m_vram_encoding_texture;
std::unique_ptr<GL::Texture> m_display_texture;
GL::Texture m_vram_texture;
GL::Texture m_vram_read_texture;
GL::Texture m_vram_encoding_texture;
GL::Texture m_display_texture;
std::vector<BatchVertex> m_vertex_buffer;