GL: Improve error handling with texture creation
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@@ -52,7 +52,7 @@ private:
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int m_window_width = 0;
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int m_window_height = 0;
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std::unique_ptr<GL::Texture> m_app_icon_texture = nullptr;
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GL::Texture m_app_icon_texture;
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GL::Program m_display_program;
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GLuint m_display_vao = 0;
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