Common/AudioStream: Fix race condition with resampling reset while reading

This commit is contained in:
Connor McLaughlin
2021-01-16 02:54:41 +10:00
parent 4c9e0299ed
commit 6fbd970b55
2 changed files with 33 additions and 10 deletions

View File

@ -89,12 +89,19 @@ protected:
private:
ALWAYS_INLINE u32 GetBufferSpace() const { return (m_max_samples - m_buffer.GetSize()); }
ALWAYS_INLINE void ReleaseBufferLock(std::unique_lock<std::mutex> lock)
{
// lock is released implicitly by destruction
m_buffer_draining_cv.notify_one();
}
void EnsureBuffer(u32 size);
void CreateResampler();
void DestroyResampler();
void ResetResampler();
void ResampleInput();
void InternalSetInputSampleRate(u32 sample_rate);
void ResampleInput(std::unique_lock<std::mutex> buffer_lock);
HeapFIFOQueue<SampleType, MaxSamples> m_buffer;
mutable std::mutex m_buffer_mutex;
@ -110,6 +117,7 @@ private:
// Resampling
double m_resampler_ratio = 1.0;
void* m_resampler_state = nullptr;
std::mutex m_resampler_mutex;
HeapFIFOQueue<SampleType, MaxSamples> m_resampled_buffer;
std::vector<float> m_resample_in_buffer;
std::vector<float> m_resample_out_buffer;