GPU/HW: Implement oversized VRAM fills in hardware
Fixes downscaling in Bugs and Taz PAL.
This commit is contained in:
@ -92,8 +92,8 @@ private:
|
||||
// [depth_test][render_mode][texture_mode][transparency_mode][dithering][interlacing]
|
||||
DimensionalArray<ComPtr<ID3D12PipelineState>, 2, 2, 5, 9, 4, 2> m_batch_pipelines;
|
||||
|
||||
// [interlaced]
|
||||
std::array<ComPtr<ID3D12PipelineState>, 2> m_vram_fill_pipelines;
|
||||
// [wrapped][interlaced]
|
||||
DimensionalArray<ComPtr<ID3D12PipelineState>, 2, 2> m_vram_fill_pipelines;
|
||||
|
||||
// [depth_test]
|
||||
std::array<ComPtr<ID3D12PipelineState>, 2> m_vram_write_pipelines;
|
||||
|
||||
Reference in New Issue
Block a user