GPU/HW: Implement oversized VRAM fills in hardware
Fixes downscaling in Bugs and Taz PAL.
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@ -99,7 +99,7 @@ private:
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std::array<std::array<std::array<std::array<GL::Program, 2>, 2>, 9>, 4>
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m_render_programs; // [render_mode][texture_mode][dithering][interlacing]
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std::array<std::array<GL::Program, 3>, 2> m_display_programs; // [depth_24][interlaced]
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GL::Program m_vram_interlaced_fill_program;
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std::array<std::array<GL::Program, 2>, 2> m_vram_fill_programs;
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GL::Program m_vram_read_program;
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GL::Program m_vram_write_program;
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GL::Program m_vram_copy_program;
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