HostDisplay: Add threaded presentation for Vulkan renderer
Can add a significant speedup for fast forward. Automatically disabled when vsync is enabled.
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@ -474,6 +474,7 @@ void HostInterface::SetDefaultSettings(SettingsInterface& si)
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si.SetBoolValue("GPU", "UseDebugDevice", false);
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si.SetBoolValue("GPU", "PerSampleShading", false);
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si.SetBoolValue("GPU", "UseThread", true);
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si.SetBoolValue("GPU", "ThreadedPresentation", true);
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si.SetBoolValue("GPU", "TrueColor", false);
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si.SetBoolValue("GPU", "ScaledDithering", true);
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si.SetStringValue("GPU", "TextureFilter", Settings::GetTextureFilterName(Settings::DEFAULT_GPU_TEXTURE_FILTER));
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@ -613,7 +614,8 @@ void HostInterface::SaveSettings(SettingsInterface& si)
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void HostInterface::CheckForSettingsChanges(const Settings& old_settings)
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{
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if (System::IsValid() && (g_settings.gpu_renderer != old_settings.gpu_renderer ||
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g_settings.gpu_use_debug_device != old_settings.gpu_use_debug_device))
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g_settings.gpu_use_debug_device != old_settings.gpu_use_debug_device ||
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g_settings.gpu_threaded_presentation != old_settings.gpu_threaded_presentation))
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{
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AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Switching to %s%s GPU renderer."),
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Settings::GetRendererName(g_settings.gpu_renderer),
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