HostDisplay: Add threaded presentation for Vulkan renderer
Can add a significant speedup for fast forward. Automatically disabled when vsync is enabled.
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@@ -129,8 +129,7 @@ Q_SIGNALS:
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void emulationPaused(bool paused);
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void stateSaved(const QString& game_code, bool global, qint32 slot);
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void gameListRefreshed();
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QtDisplayWidget* createDisplayRequested(QThread* worker_thread, const QString& adapter_name, bool use_debug_device,
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bool fullscreen, bool render_to_main);
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QtDisplayWidget* createDisplayRequested(QThread* worker_thread, bool fullscreen, bool render_to_main);
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QtDisplayWidget* updateDisplayRequested(QThread* worker_thread, bool fullscreen, bool render_to_main);
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void displaySizeRequested(qint32 width, qint32 height);
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void focusDisplayWidgetRequested();
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