FileSystem: Swap vector for DynamicHeapArray

No point zeroing it out.
This commit is contained in:
Stenzek
2024-08-25 22:13:18 +10:00
parent a2aa040987
commit 707453b596
32 changed files with 112 additions and 84 deletions

View File

@ -900,12 +900,12 @@ bool System::GetGameDetailsFromImage(CDImage* cdi, std::string* out_id, GameHash
System::GameHash System::GetGameHashFromFile(const char* path)
{
const std::optional<std::vector<u8>> data = FileSystem::ReadBinaryFile(path);
const std::optional<DynamicHeapArray<u8>> data = FileSystem::ReadBinaryFile(path);
if (!data)
return 0;
const std::string display_name = FileSystem::GetDisplayNameFromPath(path);
return GetGameHashFromBuffer(display_name, data.value(), IsoReader::ISOPrimaryVolumeDescriptor{}, 0);
return GetGameHashFromBuffer(display_name, data->cspan(), IsoReader::ISOPrimaryVolumeDescriptor{}, 0);
}
std::string System::GetExecutableNameForImage(IsoReader& iso, bool strip_subdirectories)