FileSystem: Swap vector for DynamicHeapArray
No point zeroing it out.
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@ -900,12 +900,12 @@ bool System::GetGameDetailsFromImage(CDImage* cdi, std::string* out_id, GameHash
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System::GameHash System::GetGameHashFromFile(const char* path)
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{
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const std::optional<std::vector<u8>> data = FileSystem::ReadBinaryFile(path);
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const std::optional<DynamicHeapArray<u8>> data = FileSystem::ReadBinaryFile(path);
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if (!data)
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return 0;
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const std::string display_name = FileSystem::GetDisplayNameFromPath(path);
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return GetGameHashFromBuffer(display_name, data.value(), IsoReader::ISOPrimaryVolumeDescriptor{}, 0);
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return GetGameHashFromBuffer(display_name, data->cspan(), IsoReader::ISOPrimaryVolumeDescriptor{}, 0);
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}
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std::string System::GetExecutableNameForImage(IsoReader& iso, bool strip_subdirectories)
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