GPU/HW: Add quad line detection (Wild Arms 2)
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@@ -80,6 +80,7 @@ struct Entry
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std::optional<u32> gpu_max_run_ahead;
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std::optional<float> gpu_pgxp_tolerance;
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std::optional<float> gpu_pgxp_depth_threshold;
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std::optional<GPULineDetectMode> gpu_line_detect_mode;
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std::string disc_set_name;
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std::vector<std::string> disc_set_serials;
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