GPUDevice: Support R16I/R16U textures
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@ -41,7 +41,8 @@ protected:
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void WriteUniformBufferDeclaration(std::stringstream& ss, bool push_constant_on_vulkan);
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void DeclareUniformBuffer(std::stringstream& ss, const std::initializer_list<const char*>& members,
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bool push_constant_on_vulkan);
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void DeclareTexture(std::stringstream& ss, const char* name, u32 index, bool multisampled = false);
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void DeclareTexture(std::stringstream& ss, const char* name, u32 index, bool multisampled = false,
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bool is_int = false, bool is_unsigned = false);
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void DeclareTextureBuffer(std::stringstream& ss, const char* name, u32 index, bool is_int, bool is_unsigned);
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void DeclareVertexEntryPoint(std::stringstream& ss, const std::initializer_list<const char*>& attributes,
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u32 num_color_outputs, u32 num_texcoord_outputs,
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