Remove YBaseLib dependency
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@ -1,9 +1,8 @@
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#include "system.h"
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#include "YBaseLib/AutoReleasePtr.h"
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#include "YBaseLib/Log.h"
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#include "bios.h"
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#include "bus.h"
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#include "cdrom.h"
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#include "common/log.h"
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#include "common/state_wrapper.h"
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#include "controller.h"
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#include "cpu_code_cache.h"
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@ -43,12 +42,6 @@ System::System(HostInterface* host_interface) : m_host_interface(host_interface)
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System::~System() = default;
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bool System::IsPSExe(const char* filename)
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{
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const StaticString filename_str(filename);
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return filename_str.EndsWith(".psexe", false) || filename_str.EndsWith(".exe", false);
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}
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std::unique_ptr<System> System::Create(HostInterface* host_interface)
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{
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std::unique_ptr<System> system(new System(host_interface));
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@ -61,8 +54,8 @@ std::unique_ptr<System> System::Create(HostInterface* host_interface)
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bool System::RecreateGPU()
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{
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// save current state
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AutoReleasePtr<ByteStream> state_stream = ByteStream_CreateGrowableMemoryStream();
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StateWrapper sw(state_stream, StateWrapper::Mode::Write);
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std::unique_ptr<ByteStream> state_stream = ByteStream_CreateGrowableMemoryStream();
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StateWrapper sw(state_stream.get(), StateWrapper::Mode::Write);
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const bool state_valid = m_gpu->DoState(sw);
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if (!state_valid)
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Log_ErrorPrintf("Failed to save old GPU state when switching renderers");
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@ -92,7 +85,7 @@ bool System::Boot(const char* filename)
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bool exe_boot = false;
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if (filename)
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{
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exe_boot = IsPSExe(filename);
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exe_boot = GameList::IsExeFileName(filename);
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if (exe_boot)
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{
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if (m_region == ConsoleRegion::Auto)
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@ -107,7 +100,7 @@ bool System::Boot(const char* filename)
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media = CDImage::Open(filename);
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if (!media)
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{
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m_host_interface->ReportError(SmallString::FromFormat("Failed to load CD image '%s'", filename));
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m_host_interface->ReportFormattedError("Failed to load CD image '%s'", filename);
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return false;
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}
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@ -139,8 +132,7 @@ bool System::Boot(const char* filename)
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std::optional<BIOS::Image> bios_image = m_host_interface->GetBIOSImage(m_region);
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if (!bios_image)
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{
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m_host_interface->ReportError(
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TinyString::FromFormat("Failed to load %s BIOS", Settings::GetConsoleRegionName(m_region)));
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m_host_interface->ReportFormattedError("Failed to load %s BIOS", Settings::GetConsoleRegionName(m_region));
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return false;
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}
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@ -158,7 +150,7 @@ bool System::Boot(const char* filename)
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// Load EXE late after BIOS.
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if (exe_boot && !LoadEXE(filename, *bios_image))
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{
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m_host_interface->ReportError(SmallString::FromFormat("Failed to load EXE file '%s'", filename));
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m_host_interface->ReportFormattedError("Failed to load EXE file '%s'", filename);
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return false;
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}
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@ -457,11 +449,13 @@ Controller* System::GetController(u32 slot) const
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void System::UpdateControllers()
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{
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const Settings& settings = m_host_interface->GetSettings();
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for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++) {
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for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
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{
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m_pad->SetController(i, nullptr);
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const ControllerType type = settings.controller_types[i];
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if (type != ControllerType::None) {
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if (type != ControllerType::None)
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{
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std::unique_ptr<Controller> controller = Controller::Create(type);
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if (controller)
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m_pad->SetController(i, std::move(controller));
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