System: Consider pending ticks when using global ticks
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@ -191,6 +191,7 @@ void UpdateOverclock();
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/// direct execution to this executable.
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bool InjectEXEFromBuffer(const void* buffer, u32 buffer_size, bool patch_loader = true);
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u32 GetGlobalTickCounter();
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u32 GetFrameNumber();
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u32 GetInternalFrameNumber();
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void IncrementInternalFrameNumber();
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