System: Consider pending ticks when using global ticks

This commit is contained in:
Stenzek
2024-04-07 19:01:48 +10:00
parent 1782151a7a
commit 71f50566f3
4 changed files with 23 additions and 17 deletions

View File

@ -191,6 +191,7 @@ void UpdateOverclock();
/// direct execution to this executable.
bool InjectEXEFromBuffer(const void* buffer, u32 buffer_size, bool patch_loader = true);
u32 GetGlobalTickCounter();
u32 GetFrameNumber();
u32 GetInternalFrameNumber();
void IncrementInternalFrameNumber();