GameSettings: Make DMA/GPU tweak settings overridable
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@@ -38,6 +38,10 @@ struct Entry
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std::bitset<static_cast<int>(Trait::Count)> traits{};
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std::optional<s16> display_active_start_offset;
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std::optional<s16> display_active_end_offset;
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std::optional<u32> dma_max_slice_ticks;
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std::optional<u32> dma_halt_ticks;
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std::optional<u32> gpu_fifo_size;
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std::optional<u32> gpu_max_run_ahead;
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// user settings
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std::optional<u32> cpu_overclock_numerator;
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