HostInterface: Add per-slot save state helper functions
This commit is contained in:
@ -56,8 +56,6 @@ public:
|
||||
/// Loads the BIOS image for the specified region.
|
||||
virtual std::optional<std::vector<u8>> GetBIOSImage(ConsoleRegion region);
|
||||
|
||||
bool LoadState(const char* filename);
|
||||
bool SaveState(const char* filename);
|
||||
|
||||
/// Returns the base user directory path.
|
||||
const std::string& GetUserDirectory() const { return m_user_directory; }
|
||||
@ -71,7 +69,9 @@ protected:
|
||||
AUDIO_SAMPLE_RATE = 44100,
|
||||
AUDIO_CHANNELS = 2,
|
||||
AUDIO_BUFFER_SIZE = 2048,
|
||||
AUDIO_BUFFERS = 2
|
||||
AUDIO_BUFFERS = 2,
|
||||
PER_GAME_SAVE_STATE_SLOTS = 10,
|
||||
GLOBAL_SAVE_STATE_SLOTS = 10
|
||||
};
|
||||
|
||||
struct OSDMessage
|
||||
@ -81,6 +81,14 @@ protected:
|
||||
float duration;
|
||||
};
|
||||
|
||||
struct SaveStateInfo
|
||||
{
|
||||
std::string path;
|
||||
u64 timestamp;
|
||||
s32 slot;
|
||||
bool global;
|
||||
};
|
||||
|
||||
virtual void SwitchGPURenderer();
|
||||
virtual void OnSystemPerformanceCountersUpdated();
|
||||
virtual void OnRunningGameChanged();
|
||||
@ -111,6 +119,17 @@ protected:
|
||||
/// Returns the default path to a memory card for a specific game.
|
||||
std::string GetGameMemoryCardPath(const char* game_code, u32 slot);
|
||||
|
||||
/// Returns a list of save states for the specified game code.
|
||||
std::vector<SaveStateInfo> GetAvailableSaveStates(const char* game_code);
|
||||
|
||||
/// Loads the current emulation state from file. Specifying a slot of -1 loads the "resume" game state.
|
||||
bool LoadState(bool global, u32 slot);
|
||||
bool LoadState(const char* filename);
|
||||
|
||||
/// Saves the current emulation state to a file. Specifying a slot of -1 saves the "resume" save state.
|
||||
bool SaveState(bool global, u32 slot);
|
||||
bool SaveState(const char* filename);
|
||||
|
||||
/// Restores all settings to defaults.
|
||||
void SetDefaultSettings();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user