GPUDevice: Add support for feedback loops
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@ -819,10 +819,11 @@ bool GPU_HW::CompilePipelines()
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plconfig.input_layout.vertex_stride = sizeof(BatchVertex);
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plconfig.rasterization = GPUPipeline::RasterizationState::GetNoCullState();
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plconfig.primitive = GPUPipeline::Primitive::Triangles;
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plconfig.geometry_shader = nullptr;
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plconfig.SetTargetFormats(VRAM_RT_FORMAT, VRAM_DS_FORMAT);
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plconfig.samples = m_multisamples;
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plconfig.per_sample_shading = m_per_sample_shading;
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plconfig.geometry_shader = nullptr;
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plconfig.render_pass_flags = GPUPipeline::NoRenderPassFlags;
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// [depth_test][render_mode][texture_mode][transparency_mode][dithering][interlacing]
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for (u8 depth_test = 0; depth_test < 3; depth_test++)
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