GPUDevice: Add support for feedback loops
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@ -1222,6 +1222,7 @@ bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format,
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plconfig.blend = GPUPipeline::BlendState::GetNoBlendingState();
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plconfig.samples = 1;
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plconfig.per_sample_shading = false;
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plconfig.render_pass_flags = GPUPipeline::NoRenderPassFlags;
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progress->PushState();
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