GPUDevice: Add support for feedback loops
This commit is contained in:
@ -136,6 +136,7 @@ bool PostProcessing::GLSLShader::CompilePipeline(GPUTexture::Format format, u32
|
||||
plconfig.blend = GPUPipeline::BlendState::GetNoBlendingState();
|
||||
plconfig.samples = 1;
|
||||
plconfig.per_sample_shading = false;
|
||||
plconfig.render_pass_flags = GPUPipeline::NoRenderPassFlags;
|
||||
plconfig.vertex_shader = vs.get();
|
||||
plconfig.fragment_shader = fs.get();
|
||||
plconfig.geometry_shader = nullptr;
|
||||
|
||||
Reference in New Issue
Block a user