GPUDevice: Add support for feedback loops

This commit is contained in:
Stenzek
2024-03-08 17:55:02 +10:00
parent cc5f9a12b1
commit 72ab669e70
23 changed files with 426 additions and 191 deletions

View File

@ -136,6 +136,7 @@ bool PostProcessing::GLSLShader::CompilePipeline(GPUTexture::Format format, u32
plconfig.blend = GPUPipeline::BlendState::GetNoBlendingState();
plconfig.samples = 1;
plconfig.per_sample_shading = false;
plconfig.render_pass_flags = GPUPipeline::NoRenderPassFlags;
plconfig.vertex_shader = vs.get();
plconfig.fragment_shader = fs.get();
plconfig.geometry_shader = nullptr;