GPUDevice: Add support for feedback loops
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@@ -53,7 +53,7 @@ protected:
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const std::initializer_list<std::pair<const char*, const char*>>& additional_inputs,
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bool declare_fragcoord = false, u32 num_color_outputs = 1, bool depth_output = false,
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bool msaa = false, bool ssaa = false, bool declare_sample_id = false,
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bool noperspective_color = false, bool framebuffer_fetch = false);
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bool noperspective_color = false, bool feedback_loop = false);
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RenderAPI m_render_api;
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bool m_glsl;
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