GPUDevice: Split submission and presentation
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@ -122,7 +122,8 @@ public:
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float GetAndResetAccumulatedGPUTime() override;
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bool BeginPresent(bool skip_present) override;
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void EndPresent() override;
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void EndPresent(bool explicit_present) override;
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void SubmitPresent() override;
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// Global state accessors
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ALWAYS_INLINE static D3D12Device& GetInstance() { return *static_cast<D3D12Device*>(g_gpu_device.get()); }
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