SDLInputSource: Expose IOKit/MFI toggles

This commit is contained in:
Stenzek
2024-02-03 17:58:41 +10:00
parent 29b5afecae
commit 73bb2e77af
4 changed files with 80 additions and 26 deletions

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "controllerglobalsettingswidget.h"
@ -23,15 +23,31 @@ ControllerGlobalSettingsWidget::ControllerGlobalSettingsWidget(QWidget* parent,
&ControllerGlobalSettingsWidget::updateSDLOptionsEnabled);
connect(m_ui.ledSettings, &QToolButton::clicked, this, &ControllerGlobalSettingsWidget::ledSettingsClicked);
#ifdef __APPLE__
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableSDLIOKitDriver, "InputSources", "SDLIOKitDriver", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableSDLMFIDriver, "InputSources", "SDLMFIDriver", true);
#else
m_ui.sdlGridLayout->removeWidget(m_ui.enableSDLIOKitDriver);
m_ui.enableSDLIOKitDriver->deleteLater();
m_ui.enableSDLIOKitDriver = nullptr;
m_ui.sdlGridLayout->removeWidget(m_ui.enableSDLMFIDriver);
m_ui.enableSDLMFIDriver->deleteLater();
m_ui.enableSDLMFIDriver = nullptr;
#endif
#ifdef _WIN32
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableDInputSource, "InputSources", "DInput", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableXInputSource, "InputSources", "XInput", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableRawInput, "InputSources", "RawInput", false);
#else
m_ui.enableDInputSource->setEnabled(false);
m_ui.enableXInputSource->setEnabled(false);
m_ui.enableRawInput->setEnabled(false);
m_ui.mainLayout->removeWidget(m_ui.xinputGroup);
m_ui.xinputGroup->deleteLater();
m_ui.xinputGroup = nullptr;
m_ui.mainLayout->removeWidget(m_ui.dinputGroup);
m_ui.dinputGroup->deleteLater();
m_ui.dinputGroup = nullptr;
#endif
ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.enableMouseMapping, "UI", "EnableMouseMapping",
false);
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.multitapMode, "ControllerPorts", "MultitapMode",