GPU: Move software copy/fill functions to base class so it can be used as fallback
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@ -40,10 +40,6 @@ protected:
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ALWAYS_INLINE void SetTexcoord(u16 value) { std::tie(texcoord_x, texcoord_y) = UnpackTexcoord(value); }
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};
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void ReadVRAM(u32 x, u32 y, u32 width, u32 height) override;
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void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) override;
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void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
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//////////////////////////////////////////////////////////////////////////
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// Scanout
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//////////////////////////////////////////////////////////////////////////
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