Frontends: Add PGXP Depth Buffer options
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@ -489,7 +489,7 @@ void LibretroHostInterface::OnSystemDestroyed()
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m_using_hardware_renderer = false;
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}
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static std::array<retro_core_option_definition, 49> s_option_definitions = {{
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static std::array<retro_core_option_definition, 51> s_option_definitions = {{
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{"duckstation_Console.Region",
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"Console Region",
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"Determines which region/hardware to emulate. Auto-Detect will use the region of the disc inserted.",
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@ -684,6 +684,12 @@ static std::array<retro_core_option_definition, 49> s_option_definitions = {{
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"Requires geometry correction enabled.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"true"},
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{"duckstation_GPU.PGXPDepthBuffer",
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"PGXP Depth Buffer",
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"Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, "
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"but can work well in some games. Requires geometry correction enabled.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"duckstation_GPU.PGXPVertexCache",
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"PGXP Vertex Cache",
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"Uses screen coordinates as a fallback when tracking vertices through memory fails. May improve PGXP compatibility.",
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@ -864,6 +870,11 @@ static std::array<retro_core_option_definition, 49> s_option_definitions = {{
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{"19", "19"}, {"20", "20"}, {"21", "21"}, {"22", "22"}, {"23", "23"}, {"24", "24"}, {"25", "25"},
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{"26", "26"}, {"27", "27"}, {"28", "28"}, {"29", "29"}, {"30", "30"}},
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"0"},
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{"duckstation_GPU.PGXPPreserveProjFP",
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"PGXP Preserve Projection Precision",
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"Enables additional precision for PGXP. May improve visuals in some games but break others.",
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{{"true", "Enabled"}, {"false", "Disabled"}},
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"false"},
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{"duckstation_GPU.PGXPTolerance",
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"PGXP Geometry Tolerance",
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"Ignores precise positions if the difference exceeds this threshold.",
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