GPU/HW: Enable feedback loops for rendering
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@@ -16,7 +16,7 @@ public:
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static bool UseGLSLBindingLayout();
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std::string GenerateScreenQuadVertexShader();
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std::string GenerateScreenQuadVertexShader(float z = 0.0f);
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std::string GenerateUVQuadVertexShader();
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std::string GenerateFillFragmentShader();
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std::string GenerateCopyFragmentShader();
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