GPU/HW: Enable feedback loops for rendering

This commit is contained in:
Stenzek
2024-03-08 21:14:35 +10:00
parent 72ab669e70
commit 74f3c8d1aa
9 changed files with 322 additions and 218 deletions

View File

@@ -16,7 +16,7 @@ public:
static bool UseGLSLBindingLayout();
std::string GenerateScreenQuadVertexShader();
std::string GenerateScreenQuadVertexShader(float z = 0.0f);
std::string GenerateUVQuadVertexShader();
std::string GenerateFillFragmentShader();
std::string GenerateCopyFragmentShader();