Settings: Add GPU adapter option and hook up to D3D11/Vulkan

This commit is contained in:
Connor McLaughlin
2020-06-20 03:33:57 +10:00
parent 1b5f8db2fc
commit 77291096db
23 changed files with 150 additions and 93 deletions

View File

@ -48,6 +48,7 @@ struct Settings
bool load_memory_cards_from_save_states = false;
GPURenderer gpu_renderer = GPURenderer::Software;
std::string gpu_adapter;
u32 gpu_resolution_scale = 1;
bool gpu_use_debug_device = false;
bool gpu_true_color = true;