Settings: Add GPU adapter option and hook up to D3D11/Vulkan
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@ -48,6 +48,7 @@ struct Settings
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bool load_memory_cards_from_save_states = false;
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GPURenderer gpu_renderer = GPURenderer::Software;
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std::string gpu_adapter;
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u32 gpu_resolution_scale = 1;
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bool gpu_use_debug_device = false;
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bool gpu_true_color = true;
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