Settings: Add GPU adapter option and hook up to D3D11/Vulkan
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@ -316,8 +316,8 @@ bool QtHostInterface::AcquireHostDisplay()
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Assert(!m_display);
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m_is_rendering_to_main = getSettingValue("Main/RenderToMainWindow", true).toBool();
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emit createDisplayRequested(m_worker_thread, m_settings.gpu_use_debug_device, m_is_fullscreen,
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m_is_rendering_to_main);
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emit createDisplayRequested(m_worker_thread, QString::fromStdString(m_settings.gpu_adapter),
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m_settings.gpu_use_debug_device, m_is_fullscreen, m_is_rendering_to_main);
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Assert(m_display);
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if (!getHostDisplay()->hasDeviceContext())
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