Settings: Add GPU adapter option and hook up to D3D11/Vulkan
This commit is contained in:
@@ -96,7 +96,8 @@ Q_SIGNALS:
|
||||
void emulationPaused(bool paused);
|
||||
void stateSaved(const QString& game_code, bool global, qint32 slot);
|
||||
void gameListRefreshed();
|
||||
void createDisplayRequested(QThread* worker_thread, bool use_debug_device, bool fullscreen, bool render_to_main);
|
||||
void createDisplayRequested(QThread* worker_thread, const QString& adapter_name, bool use_debug_device,
|
||||
bool fullscreen, bool render_to_main);
|
||||
void updateDisplayRequested(QThread* worker_thread, bool fullscreen, bool render_to_main);
|
||||
void focusDisplayWidgetRequested();
|
||||
void destroyDisplayRequested();
|
||||
|
||||
Reference in New Issue
Block a user