GPU: Rename 'Force Progressive Scan' to 'Disable Interlacing'
It affects rendering as well as display/scanout now, after all.
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@ -47,14 +47,14 @@ struct Settings
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GPURenderer gpu_renderer = GPURenderer::Software;
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u32 gpu_resolution_scale = 1;
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bool gpu_use_debug_device = false;
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bool gpu_true_color = true;
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bool gpu_scaled_dithering = false;
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bool gpu_texture_filtering = false;
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bool gpu_use_debug_device = false;
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bool gpu_disable_interlacing = false;
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bool gpu_force_ntsc_timings = false;
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DisplayCropMode display_crop_mode = DisplayCropMode::None;
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DisplayAspectRatio display_aspect_ratio = DisplayAspectRatio::R4_3;
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bool display_force_progressive_scan = false;
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bool display_linear_filtering = true;
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bool display_show_osd_messages = false;
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bool display_show_fps = false;
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