GPU: Rename 'Force Progressive Scan' to 'Disable Interlacing'

It affects rendering as well as display/scanout now, after all.
This commit is contained in:
Connor McLaughlin
2020-04-11 16:37:51 +10:00
parent 9e024b7a51
commit 7779a54bc5
8 changed files with 16 additions and 19 deletions

View File

@ -47,14 +47,14 @@ struct Settings
GPURenderer gpu_renderer = GPURenderer::Software;
u32 gpu_resolution_scale = 1;
bool gpu_use_debug_device = false;
bool gpu_true_color = true;
bool gpu_scaled_dithering = false;
bool gpu_texture_filtering = false;
bool gpu_use_debug_device = false;
bool gpu_disable_interlacing = false;
bool gpu_force_ntsc_timings = false;
DisplayCropMode display_crop_mode = DisplayCropMode::None;
DisplayAspectRatio display_aspect_ratio = DisplayAspectRatio::R4_3;
bool display_force_progressive_scan = false;
bool display_linear_filtering = true;
bool display_show_osd_messages = false;
bool display_show_fps = false;