System: Periodically flush GPU
Needs real timings...
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@ -31,6 +31,8 @@ public:
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// gpu_hw_opengl.cpp
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static std::unique_ptr<GPU> CreateHardwareOpenGLRenderer();
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void Flush();
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protected:
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static constexpr u32 VRAM_WIDTH = 1024;
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static constexpr u32 VRAM_HEIGHT = 512;
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