Sockets: Properly handle POLLHUP events
Stops client socket leaking.
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@ -79,6 +79,7 @@ public:
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protected:
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virtual void OnReadEvent() = 0;
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virtual void OnWriteEvent() = 0;
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virtual void OnHangupEvent() = 0;
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SocketMultiplexer& m_multiplexer;
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SocketDescriptor m_descriptor;
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@ -194,6 +195,7 @@ public:
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protected:
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void OnReadEvent() override final;
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void OnWriteEvent() override final;
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void OnHangupEvent() override final;
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private:
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SocketMultiplexer::CreateStreamSocketCallback m_accept_callback;
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@ -231,6 +233,7 @@ protected:
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virtual void OnReadEvent() override;
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virtual void OnWriteEvent() override;
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virtual void OnHangupEvent() override;
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void CloseWithError();
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