GPU: Add display rotation option
This commit is contained in:
@ -21,6 +21,7 @@ add_library(common
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fifo_queue.h
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file_system.cpp
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file_system.h
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gsvector.cpp
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gsvector.h
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gsvector_formatter.h
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gsvector_neon.h
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@ -56,6 +56,7 @@
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<ClCompile Include="error.cpp" />
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<ClCompile Include="fastjmp.cpp" />
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<ClCompile Include="file_system.cpp" />
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<ClCompile Include="gsvector.cpp" />
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<ClCompile Include="layered_settings_interface.cpp" />
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<ClCompile Include="log.cpp" />
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<ClCompile Include="memmap.cpp" />
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@ -78,6 +78,7 @@
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</ClCompile>
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<ClCompile Include="dynamic_library.cpp" />
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<ClCompile Include="binary_span_reader_writer.cpp" />
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<ClCompile Include="gsvector.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Natvis Include="bitfield.natvis" />
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67
src/common/gsvector.cpp
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67
src/common/gsvector.cpp
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@ -0,0 +1,67 @@
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "gsvector.h"
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#include <cmath>
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GSMatrix2x2::GSMatrix2x2(float e00, float e01, float e10, float e11)
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{
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E[0][0] = e00;
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E[0][1] = e01;
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E[1][0] = e10;
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E[1][1] = e11;
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}
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GSMatrix2x2 GSMatrix2x2::operator*(const GSMatrix2x2& m) const
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{
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GSMatrix2x2 ret;
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ret.E[0][0] = E[0][0] * m.E[0][0] + E[0][1] * m.E[1][0];
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ret.E[0][1] = E[0][0] * m.E[0][1] + E[0][1] * m.E[1][1];
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ret.E[1][0] = E[1][0] * m.E[0][0] + E[1][1] * m.E[1][0];
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ret.E[1][1] = E[1][0] * m.E[0][1] + E[1][1] * m.E[1][1];
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return ret;
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}
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GSVector2 GSMatrix2x2::operator*(const GSVector2& v) const
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{
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return GSVector2(row(0).dot(v), row(1).dot(v));
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}
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GSMatrix2x2 GSMatrix2x2::Identity()
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{
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GSMatrix2x2 ret;
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ret.E[0][0] = 1.0f;
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ret.E[0][1] = 0.0f;
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ret.E[1][0] = 0.0f;
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ret.E[1][1] = 1.0f;
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return ret;
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}
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GSMatrix2x2 GSMatrix2x2::Rotation(float angle_in_radians)
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{
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const float sin_angle = std::sin(angle_in_radians);
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const float cos_angle = std::cos(angle_in_radians);
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GSMatrix2x2 ret;
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ret.E[0][0] = cos_angle;
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ret.E[0][1] = -sin_angle;
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ret.E[1][0] = sin_angle;
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ret.E[1][1] = cos_angle;
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return ret;
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}
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GSVector2 GSMatrix2x2::row(size_t i) const
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{
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return GSVector2::load(&E[i][0]);
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}
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GSVector2 GSMatrix2x2::col(size_t i) const
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{
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return GSVector2(E[0][i], E[1][i]);
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}
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void GSMatrix2x2::store(void* m)
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{
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std::memcpy(m, E, sizeof(E));
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}
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@ -12,3 +12,24 @@
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#else
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#include "common/gsvector_nosimd.h"
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#endif
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class GSMatrix2x2
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{
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public:
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GSMatrix2x2() = default;
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GSMatrix2x2(float e00, float e01, float e10, float e11);
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GSMatrix2x2 operator*(const GSMatrix2x2& m) const;
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GSVector2 operator*(const GSVector2& v) const;
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static GSMatrix2x2 Identity();
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static GSMatrix2x2 Rotation(float angle_in_radians);
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GSVector2 row(size_t i) const;
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GSVector2 col(size_t i) const;
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void store(void* m);
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float E[2][2];
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};
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@ -800,6 +800,8 @@ public:
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return vget_lane_s32(vreinterpret_s32_f32(v2s), i);
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}
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ALWAYS_INLINE float dot(const GSVector2& v) const { return vaddv_f32(vmul_f32(v2s, v.v2s)); }
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ALWAYS_INLINE static GSVector2 zero() { return GSVector2(vdup_n_f32(0.0f)); }
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ALWAYS_INLINE static GSVector2 xffffffff() { return GSVector2(vreinterpret_f32_u32(vdup_n_u32(0xFFFFFFFFu))); }
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@ -666,6 +666,8 @@ public:
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return I32[i];
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}
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ALWAYS_INLINE float dot(const GSVector2& v) const { return (x * v.x + y * v.y); }
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ALWAYS_INLINE static constexpr GSVector2 zero() { return GSVector2::cxpr(0.0f, 0.0f); }
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ALWAYS_INLINE static constexpr GSVector2 xffffffff()
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@ -643,6 +643,8 @@ public:
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return _mm_extract_ps(m, i);
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}
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ALWAYS_INLINE float dot(const GSVector2& v) const { return _mm_cvtss_f32(_mm_dp_ps(m, v.m, 0x31)); }
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ALWAYS_INLINE static GSVector2 zero() { return GSVector2(_mm_setzero_ps()); }
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ALWAYS_INLINE static GSVector2 xffffffff() { return zero() == zero(); }
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