GPU: Add display rotation option
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@@ -666,6 +666,8 @@ public:
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return I32[i];
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}
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ALWAYS_INLINE float dot(const GSVector2& v) const { return (x * v.x + y * v.y); }
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ALWAYS_INLINE static constexpr GSVector2 zero() { return GSVector2::cxpr(0.0f, 0.0f); }
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ALWAYS_INLINE static constexpr GSVector2 xffffffff()
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