GPU: Add display rotation option
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@ -4393,6 +4393,10 @@ void FullscreenUI::DrawDisplaySettingsPage()
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&Settings::GetDisplayAlignmentName, &Settings::GetDisplayAlignmentDisplayName,
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DisplayAlignment::Count);
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DrawEnumSetting(bsi, FSUI_CSTR("Screen Rotation"), FSUI_CSTR("Determines the rotation of the simulated TV screen."),
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"Display", "Rotation", Settings::DEFAULT_DISPLAY_ROTATION, &Settings::ParseDisplayRotation,
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&Settings::GetDisplayRotationName, &Settings::GetDisplayRotationDisplayName, DisplayRotation::Count);
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if (is_hardware)
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{
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DrawEnumSetting(bsi, FSUI_CSTR("Line Detection"),
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@ -7382,6 +7386,7 @@ TRANSLATE_NOOP("FullscreenUI", "Determines the amount of audio buffered before b
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TRANSLATE_NOOP("FullscreenUI", "Determines the emulated hardware type.");
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TRANSLATE_NOOP("FullscreenUI", "Determines the format that screenshots will be saved/compressed with.");
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TRANSLATE_NOOP("FullscreenUI", "Determines the position on the screen when black borders must be added.");
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TRANSLATE_NOOP("FullscreenUI", "Determines the rotation of the simulated TV screen.");
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TRANSLATE_NOOP("FullscreenUI", "Determines the size of screenshots created by DuckStation.");
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TRANSLATE_NOOP("FullscreenUI", "Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.");
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TRANSLATE_NOOP("FullscreenUI", "Determines which algorithm is used to convert interlaced frames to progressive for display on your system.");
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@ -7690,6 +7695,7 @@ TRANSLATE_NOOP("FullscreenUI", "Scaling");
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TRANSLATE_NOOP("FullscreenUI", "Scan For New Games");
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TRANSLATE_NOOP("FullscreenUI", "Scanning Subdirectories");
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TRANSLATE_NOOP("FullscreenUI", "Screen Position");
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TRANSLATE_NOOP("FullscreenUI", "Screen Rotation");
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TRANSLATE_NOOP("FullscreenUI", "Screenshot Format");
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TRANSLATE_NOOP("FullscreenUI", "Screenshot Quality");
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TRANSLATE_NOOP("FullscreenUI", "Screenshot Size");
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