GPU: Add display rotation option
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@ -207,7 +207,7 @@ public:
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virtual void FlushRender() = 0;
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/// Helper function for computing the draw rectangle in a larger window.
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GSVector4i CalculateDrawRect(s32 window_width, s32 window_height, bool apply_aspect_ratio = true) const;
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GSVector4i CalculateDrawRect(s32 window_width, s32 window_height, bool apply_rotation, bool apply_aspect_ratio) const;
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/// Helper function to save current display texture to PNG.
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bool WriteDisplayTextureToFile(std::string filename, bool compress_on_thread = false);
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