GPU: Add display rotation option
This commit is contained in:
@ -409,7 +409,7 @@ DEFINE_HOTKEY("TogglePostProcessing", TRANSLATE_NOOP("Hotkeys", "Graphics"),
|
||||
PostProcessing::DisplayChain.Toggle();
|
||||
})
|
||||
|
||||
DEFINE_HOTKEY("ToggleInternalPostProcessing", TRANSLATE_NOOP("Hotkeys", "Graphics"),
|
||||
DEFINE_HOTKEY("ToggleInternalPostProcessing", TRANSLATE_NOOP("Hotkeys", "Graphics"),
|
||||
TRANSLATE_NOOP("Hotkeys", "Toggle Internal Post-Processing"), [](s32 pressed) {
|
||||
if (!pressed && System::IsValid())
|
||||
PostProcessing::InternalChain.Toggle();
|
||||
@ -494,6 +494,27 @@ DEFINE_HOTKEY("ToggleOSD", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP
|
||||
HotkeyToggleOSD();
|
||||
})
|
||||
|
||||
DEFINE_HOTKEY("RotateClockwise", TRANSLATE_NOOP("Hotkeys", "Graphics"),
|
||||
TRANSLATE_NOOP("Hotkeys", "Rotate Display Clockwise"), [](s32 pressed) {
|
||||
if (!pressed)
|
||||
{
|
||||
g_settings.display_rotation = static_cast<DisplayRotation>(
|
||||
(static_cast<u8>(g_settings.display_rotation) + 1) % static_cast<u8>(DisplayRotation::Count));
|
||||
}
|
||||
})
|
||||
|
||||
DEFINE_HOTKEY("RotateCounterclockwise", TRANSLATE_NOOP("Hotkeys", "Graphics"),
|
||||
TRANSLATE_NOOP("Hotkeys", "Rotate Display Counterclockwise"), [](s32 pressed) {
|
||||
if (!pressed)
|
||||
{
|
||||
g_settings.display_rotation =
|
||||
(g_settings.display_rotation > static_cast<DisplayRotation>(0)) ?
|
||||
static_cast<DisplayRotation>((static_cast<u8>(g_settings.display_rotation) - 1) %
|
||||
static_cast<u8>(DisplayRotation::Count)) :
|
||||
static_cast<DisplayRotation>(static_cast<u8>(DisplayRotation::Count) - 1);
|
||||
}
|
||||
})
|
||||
|
||||
DEFINE_HOTKEY("AudioMute", TRANSLATE_NOOP("Hotkeys", "Audio"), TRANSLATE_NOOP("Hotkeys", "Toggle Mute"),
|
||||
[](s32 pressed) {
|
||||
if (!pressed && System::IsValid())
|
||||
|
||||
Reference in New Issue
Block a user