GPU: Add display rotation option
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@@ -116,6 +116,9 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.displayAlignment, "Display", "Alignment",
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&Settings::ParseDisplayAlignment, &Settings::GetDisplayAlignmentName,
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Settings::DEFAULT_DISPLAY_ALIGNMENT);
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SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.displayRotation, "Display", "Rotation",
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&Settings::ParseDisplayRotation, &Settings::GetDisplayRotationName,
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Settings::DEFAULT_DISPLAY_ROTATION);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.gpuThread, "GPU", "UseThread", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.threadedPresentation, "GPU", "ThreadedPresentation",
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Settings::DEFAULT_THREADED_PRESENTATION);
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@@ -596,6 +599,12 @@ void GraphicsSettingsWidget::setupAdditionalUi()
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QString::fromUtf8(Settings::GetDisplayAlignmentDisplayName(static_cast<DisplayAlignment>(i))));
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}
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for (u32 i = 0; i < static_cast<u32>(DisplayRotation::Count); i++)
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{
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m_ui.displayRotation->addItem(
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QString::fromUtf8(Settings::GetDisplayRotationDisplayName(static_cast<DisplayRotation>(i))));
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}
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for (u32 i = 0; i < static_cast<u32>(GPULineDetectMode::Count); i++)
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{
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m_ui.gpuLineDetectMode->addItem(
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