GPU: Add wireframe rendering/overlay
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@ -18,6 +18,8 @@ public:
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bool dithering, bool interlacing);
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std::string GenerateDisplayFragmentShader(bool depth_24bit, GPU_HW::InterlacedRenderMode interlace_mode,
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bool smooth_chroma);
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std::string GenerateWireframeGeometryShader();
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std::string GenerateWireframeFragmentShader();
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std::string GenerateVRAMReadFragmentShader();
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std::string GenerateVRAMWriteFragmentShader(bool use_ssbo);
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std::string GenerateVRAMCopyFragmentShader();
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