GPU/HW: Fix possible VRAM corruption when live switching resolutions

Mask bit was getting lost based on guest state.
This commit is contained in:
Connor McLaughlin
2020-12-15 02:19:28 +10:00
parent cc5df71af9
commit 7b6d30a994
13 changed files with 56 additions and 61 deletions

View File

@ -273,7 +273,7 @@ protected:
// Rendering in the backend
virtual void ReadVRAM(u32 x, u32 y, u32 width, u32 height);
virtual void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color);
virtual void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data);
virtual void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, bool set_mask, bool check_mask);
virtual void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height);
virtual void DispatchRenderCommand();
virtual void FlushRender();