GPU/HW: Fix possible VRAM corruption when live switching resolutions

Mask bit was getting lost based on guest state.
This commit is contained in:
Connor McLaughlin
2020-12-15 02:19:28 +10:00
parent cc5df71af9
commit 7b6d30a994
13 changed files with 56 additions and 61 deletions

View File

@ -248,7 +248,7 @@ protected:
}
void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) override;
void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) override;
void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, bool set_mask, bool check_mask) override;
void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
void DispatchRenderCommand() override;
void FlushRender() override;
@ -268,7 +268,8 @@ protected:
bool UseVRAMCopyShader(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) const;
VRAMFillUBOData GetVRAMFillUBOData(u32 x, u32 y, u32 width, u32 height, u32 color) const;
VRAMWriteUBOData GetVRAMWriteUBOData(u32 x, u32 y, u32 width, u32 height, u32 buffer_offset) const;
VRAMWriteUBOData GetVRAMWriteUBOData(u32 x, u32 y, u32 width, u32 height, u32 buffer_offset, bool set_mask,
bool check_mask) const;
VRAMCopyUBOData GetVRAMCopyUBOData(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) const;
/// Expands a line into two triangles.