GameList: Add dedicated gameicons directory
This commit is contained in:
@ -79,8 +79,6 @@ add_library(core
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mdec.h
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memory_card.cpp
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memory_card.h
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memory_card_icon_cache.cpp
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memory_card_icon_cache.h
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memory_card_image.cpp
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memory_card_image.h
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multitap.cpp
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@ -62,7 +62,6 @@
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<ClCompile Include="justifier.cpp" />
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<ClCompile Include="mdec.cpp" />
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<ClCompile Include="memory_card.cpp" />
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<ClCompile Include="memory_card_icon_cache.cpp" />
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<ClCompile Include="memory_card_image.cpp" />
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<ClCompile Include="multitap.cpp" />
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<ClCompile Include="guncon.cpp" />
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@ -144,7 +143,6 @@
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<ClInclude Include="justifier.h" />
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<ClInclude Include="mdec.h" />
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<ClInclude Include="memory_card.h" />
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<ClInclude Include="memory_card_icon_cache.h" />
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<ClInclude Include="memory_card_image.h" />
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<ClInclude Include="multitap.h" />
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<ClInclude Include="guncon.h" />
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@ -68,7 +68,6 @@
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<ClCompile Include="justifier.cpp" />
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<ClCompile Include="pine_server.cpp" />
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<ClCompile Include="gdb_server.cpp" />
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<ClCompile Include="memory_card_icon_cache.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="types.h" />
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@ -143,6 +142,5 @@
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<ClInclude Include="justifier.h" />
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<ClInclude Include="pine_server.h" />
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<ClInclude Include="gdb_server.h" />
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<ClInclude Include="memory_card_icon_cache.h" />
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</ItemGroup>
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</Project>
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@ -5,12 +5,14 @@
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#include "bios.h"
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#include "fullscreen_ui.h"
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#include "host.h"
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#include "memory_card_image.h"
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#include "psf_loader.h"
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#include "settings.h"
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#include "system.h"
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#include "util/cd_image.h"
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#include "util/http_downloader.h"
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#include "util/image.h"
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#include "util/ini_settings_interface.h"
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#include "common/assert.h"
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@ -59,6 +61,19 @@ struct PlayedTimeEntry
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std::time_t total_played_time;
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};
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#pragma pack(push, 1)
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struct MemcardTimestampCacheEntry
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{
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enum : u32
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{
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MAX_SERIAL_LENGTH = 32,
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};
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char serial[MAX_SERIAL_LENGTH];
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s64 memcard_timestamp;
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};
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#pragma pack(pop)
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} // namespace
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using CacheMap = PreferUnorderedStringMap<Entry>;
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@ -101,12 +116,17 @@ static PlayedTimeEntry UpdatePlayedTimeFile(const std::string& path, const std::
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std::time_t add_time);
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static std::string GetCustomPropertiesFile();
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static FileSystem::ManagedCFilePtr OpenMemoryCardTimestampCache(bool for_write);
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static bool UpdateMemcardTimestampCache(const MemcardTimestampCacheEntry& entry);
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} // namespace GameList
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static std::vector<GameList::Entry> s_entries;
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static std::recursive_mutex s_mutex;
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static GameList::CacheMap s_cache_map;
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static std::unique_ptr<ByteStream> s_cache_write_stream;
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static std::vector<GameList::MemcardTimestampCacheEntry> s_memcard_timestamp_cache_entries;
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static bool s_game_list_loaded = false;
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@ -1629,3 +1649,222 @@ std::optional<DiscRegion> GameList::GetCustomRegionForPath(const std::string_vie
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else
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return std::nullopt;
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}
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static constexpr const char MEMCARD_TIMESTAMP_CACHE_SIGNATURE[] = {'M', 'C', 'D', 'I', 'C', 'N', '0', '2'};
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FileSystem::ManagedCFilePtr GameList::OpenMemoryCardTimestampCache(bool for_write)
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{
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const std::string filename = Path::Combine(EmuFolders::Cache, "memcard_icons.cache");
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const char* mode = for_write ? "r+b" : "rb";
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const FileSystem::FileShareMode share_mode =
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for_write ? FileSystem::FileShareMode::DenyReadWrite : FileSystem::FileShareMode::DenyWrite;
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FileSystem::ManagedCFilePtr fp = FileSystem::OpenManagedSharedCFile(filename.c_str(), mode, share_mode, nullptr);
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if (fp)
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return fp;
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// Doesn't exist? Create it.
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if (errno == ENOENT)
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{
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if (!for_write)
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return nullptr;
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mode = "w+b";
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fp = FileSystem::OpenManagedSharedCFile(filename.c_str(), mode, share_mode, nullptr);
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if (fp)
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return fp;
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}
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// If there's a sharing violation, try again for 100ms.
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if (errno != EACCES)
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return nullptr;
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Common::Timer timer;
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while (timer.GetTimeMilliseconds() <= 100.0f)
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{
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fp = FileSystem::OpenManagedSharedCFile(filename.c_str(), mode, share_mode, nullptr);
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if (fp)
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return fp;
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if (errno != EACCES)
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return nullptr;
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}
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ERROR_LOG("Timed out while trying to open memory card cache file.");
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return nullptr;
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}
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void GameList::ReloadMemcardTimestampCache()
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{
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s_memcard_timestamp_cache_entries.clear();
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FileSystem::ManagedCFilePtr fp = OpenMemoryCardTimestampCache(false);
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if (!fp)
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return;
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#ifndef _WIN32
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FileSystem::POSIXLock lock(fp.get());
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#endif
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const s64 file_size = FileSystem::FSize64(fp.get());
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if (file_size < static_cast<s64>(sizeof(MEMCARD_TIMESTAMP_CACHE_SIGNATURE)))
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return;
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const size_t count =
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(static_cast<size_t>(file_size) - sizeof(MEMCARD_TIMESTAMP_CACHE_SIGNATURE)) / sizeof(MemcardTimestampCacheEntry);
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if (count <= 0)
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return;
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char signature[sizeof(MEMCARD_TIMESTAMP_CACHE_SIGNATURE)];
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if (std::fread(signature, sizeof(signature), 1, fp.get()) != 1 ||
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std::memcmp(signature, MEMCARD_TIMESTAMP_CACHE_SIGNATURE, sizeof(signature)) != 0)
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{
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return;
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}
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s_memcard_timestamp_cache_entries.resize(static_cast<size_t>(count));
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if (std::fread(s_memcard_timestamp_cache_entries.data(), sizeof(MemcardTimestampCacheEntry),
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s_memcard_timestamp_cache_entries.size(), fp.get()) != s_memcard_timestamp_cache_entries.size())
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{
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s_memcard_timestamp_cache_entries = {};
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return;
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}
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// Just in case.
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for (MemcardTimestampCacheEntry& entry : s_memcard_timestamp_cache_entries)
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entry.serial[sizeof(entry.serial) - 1] = 0;
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}
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std::string GameList::GetGameIconPath(std::string_view serial, std::string_view path)
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{
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std::string ret;
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if (serial.empty())
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return ret;
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// might exist already, or the user used a custom icon
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ret = Path::Combine(EmuFolders::GameIcons, TinyString::from_format("{}.png", serial));
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if (FileSystem::FileExists(ret.c_str()))
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return ret;
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MemoryCardType type;
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std::string memcard_path = System::GetGameMemoryCardPath(serial, path, 0, &type);
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FILESYSTEM_STAT_DATA memcard_sd;
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if (memcard_path.empty() || type == MemoryCardType::Shared ||
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!FileSystem::StatFile(memcard_path.c_str(), &memcard_sd))
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{
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ret = {};
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return ret;
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}
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const s64 timestamp = memcard_sd.ModificationTime;
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TinyString index_serial;
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index_serial.assign(
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serial.substr(0, std::min<size_t>(serial.length(), MemcardTimestampCacheEntry::MAX_SERIAL_LENGTH - 1)));
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MemcardTimestampCacheEntry* serial_entry = nullptr;
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for (MemcardTimestampCacheEntry& entry : s_memcard_timestamp_cache_entries)
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{
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if (StringUtil::EqualNoCase(index_serial, entry.serial))
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{
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if (entry.memcard_timestamp == timestamp)
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{
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// card hasn't changed, still no icon
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ret = {};
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return ret;
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}
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serial_entry = &entry;
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break;
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}
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}
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if (!serial_entry)
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{
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serial_entry = &s_memcard_timestamp_cache_entries.emplace_back();
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std::memset(serial_entry, 0, sizeof(MemcardTimestampCacheEntry));
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}
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serial_entry->memcard_timestamp = timestamp;
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StringUtil::Strlcpy(serial_entry->serial, index_serial.view(), sizeof(serial_entry->serial));
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// Try extracting an icon.
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MemoryCardImage::DataArray data;
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if (MemoryCardImage::LoadFromFile(&data, memcard_path.c_str()))
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{
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std::vector<MemoryCardImage::FileInfo> files = MemoryCardImage::EnumerateFiles(data, false);
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if (!files.empty())
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{
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const MemoryCardImage::FileInfo& fi = files.front();
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if (!fi.icon_frames.empty())
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{
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INFO_LOG("Extracting memory card icon from {} ({}) to {}", fi.filename, Path::GetFileTitle(memcard_path),
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Path::GetFileTitle(ret));
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RGBA8Image image(MemoryCardImage::ICON_WIDTH, MemoryCardImage::ICON_HEIGHT);
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std::memcpy(image.GetPixels(), &fi.icon_frames.front().pixels,
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MemoryCardImage::ICON_WIDTH * MemoryCardImage::ICON_HEIGHT * sizeof(u32));
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if (!image.SaveToFile(ret.c_str()))
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{
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ERROR_LOG("Failed to save memory card icon to {}.", ret);
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ret = {};
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return ret;
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}
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}
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}
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}
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UpdateMemcardTimestampCache(*serial_entry);
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return ret;
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}
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bool GameList::UpdateMemcardTimestampCache(const MemcardTimestampCacheEntry& entry)
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{
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FileSystem::ManagedCFilePtr fp = OpenMemoryCardTimestampCache(true);
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if (!fp)
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return false;
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#ifndef _WIN32
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FileSystem::POSIXLock lock(fp.get());
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#endif
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// check signature, write it if it's non-existent or invalid
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char signature[sizeof(MEMCARD_TIMESTAMP_CACHE_SIGNATURE)];
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if (std::fread(signature, sizeof(signature), 1, fp.get()) != 1 ||
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std::memcmp(signature, MEMCARD_TIMESTAMP_CACHE_SIGNATURE, sizeof(signature)) != 0)
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{
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if (!FileSystem::FTruncate64(fp.get(), 0) || FileSystem::FSeek64(fp.get(), 0, SEEK_SET) != 0 ||
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std::fwrite(MEMCARD_TIMESTAMP_CACHE_SIGNATURE, sizeof(MEMCARD_TIMESTAMP_CACHE_SIGNATURE), 1, fp.get()) != 1)
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{
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return false;
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}
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}
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// need to seek to switch from read->write?
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s64 current_pos = sizeof(MEMCARD_TIMESTAMP_CACHE_SIGNATURE);
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if (FileSystem::FSeek64(fp.get(), current_pos, SEEK_SET) != 0)
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return false;
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for (;;)
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{
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MemcardTimestampCacheEntry existing_entry;
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if (std::fread(&existing_entry, sizeof(existing_entry), 1, fp.get()) != 1)
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break;
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existing_entry.serial[sizeof(existing_entry.serial) - 1] = 0;
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if (!StringUtil::EqualNoCase(existing_entry.serial, entry.serial))
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{
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current_pos += sizeof(existing_entry);
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continue;
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}
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// found it here, so overwrite
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return (FileSystem::FSeek64(fp.get(), current_pos, SEEK_SET) == 0 &&
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std::fwrite(&entry, sizeof(entry), 1, fp.get()) == 1);
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}
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if (FileSystem::FSeek64(fp.get(), current_pos, SEEK_SET) != 0)
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return false;
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// append it.
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return (std::fwrite(&entry, sizeof(entry), 1, fp.get()) == 1);
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}
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@ -130,6 +130,13 @@ void SaveCustomTitleForPath(const std::string& path, const std::string& custom_t
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void SaveCustomRegionForPath(const std::string& path, const std::optional<DiscRegion> custom_region);
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std::string GetCustomTitleForPath(const std::string_view path);
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std::optional<DiscRegion> GetCustomRegionForPath(const std::string_view path);
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/// The purpose of this cache is to stop us trying to constantly extract memory card icons, when we know a game
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/// doesn't have any saves yet. It caches the serial:memcard_timestamp pair, and only tries extraction when the
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/// timestamp of the memory card has changed.
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std::string GetGameIconPath(std::string_view serial, std::string_view path);
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void ReloadMemcardTimestampCache();
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}; // namespace GameList
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namespace Host {
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@ -1,215 +0,0 @@
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// SPDX-FileCopyrightText: 2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "memory_card_icon_cache.h"
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#include "system.h"
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#include "common/assert.h"
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#include "common/error.h"
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#include "common/file_system.h"
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#include "common/log.h"
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#include "common/path.h"
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#include "common/string_util.h"
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#include "common/timer.h"
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Log_SetChannel(MemoryCardImage);
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static constexpr const char EXPECTED_SIGNATURE[] = {'M', 'C', 'D', 'I', 'C', 'N', '0', '1'};
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static FileSystem::ManagedCFilePtr OpenCache(const std::string& filename, bool for_write)
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{
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const char* mode = for_write ? "r+b" : "rb";
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const FileSystem::FileShareMode share_mode =
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for_write ? FileSystem::FileShareMode::DenyReadWrite : FileSystem::FileShareMode::DenyWrite;
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FileSystem::ManagedCFilePtr fp = FileSystem::OpenManagedSharedCFile(filename.c_str(), mode, share_mode, nullptr);
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if (fp)
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return fp;
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// Doesn't exist? Create it.
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if (errno == ENOENT)
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{
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if (!for_write)
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return nullptr;
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mode = "w+b";
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fp = FileSystem::OpenManagedSharedCFile(filename.c_str(), mode, share_mode, nullptr);
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if (fp)
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return fp;
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}
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// If there's a sharing violation, try again for 100ms.
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if (errno != EACCES)
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return nullptr;
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Common::Timer timer;
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while (timer.GetTimeMilliseconds() <= 100.0f)
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{
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fp = FileSystem::OpenManagedSharedCFile(filename.c_str(), mode, share_mode, nullptr);
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if (fp)
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return fp;
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if (errno != EACCES)
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return nullptr;
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}
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ERROR_LOG("Timed out while trying to open memory card cache file.");
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return nullptr;
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}
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MemoryCardIconCache::MemoryCardIconCache(std::string filename) : m_filename(std::move(filename))
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{
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}
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MemoryCardIconCache::~MemoryCardIconCache() = default;
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bool MemoryCardIconCache::Reload()
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{
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m_entries.clear();
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FileSystem::ManagedCFilePtr fp = OpenCache(m_filename, false);
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if (!fp)
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return false;
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#ifndef _WIN32
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FileSystem::POSIXLock lock(fp.get());
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#endif
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const s64 file_size = FileSystem::FSize64(fp.get());
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if (file_size < static_cast<s64>(sizeof(EXPECTED_SIGNATURE)))
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return false;
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const size_t count = (static_cast<size_t>(file_size) - sizeof(EXPECTED_SIGNATURE)) / sizeof(Entry);
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if (count <= 0)
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return false;
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char signature[sizeof(EXPECTED_SIGNATURE)];
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if (std::fread(signature, sizeof(signature), 1, fp.get()) != 1 ||
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std::memcmp(signature, EXPECTED_SIGNATURE, sizeof(signature)) != 0)
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{
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return false;
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}
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m_entries.resize(static_cast<size_t>(count));
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if (std::fread(m_entries.data(), sizeof(Entry), m_entries.size(), fp.get()) != m_entries.size())
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{
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m_entries = {};
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return false;
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}
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// Just in case.
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for (Entry& entry : m_entries)
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entry.serial[sizeof(entry.serial) - 1] = 0;
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return true;
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}
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const MemoryCardImage::IconFrame* MemoryCardIconCache::Lookup(std::string_view serial, std::string_view path)
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{
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MemoryCardType type;
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std::string memcard_path = System::GetGameMemoryCardPath(serial, path, 0, &type);
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if (memcard_path.empty() || type == MemoryCardType::Shared)
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return nullptr;
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FILESYSTEM_STAT_DATA sd;
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if (!FileSystem::StatFile(memcard_path.c_str(), &sd))
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return nullptr;
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const s64 timestamp = sd.ModificationTime;
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TinyString index_serial;
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index_serial.assign(serial.substr(0, std::min<size_t>(serial.length(), MAX_SERIAL_LENGTH - 1)));
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Entry* serial_entry = nullptr;
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for (Entry& entry : m_entries)
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{
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if (StringUtil::EqualNoCase(index_serial, entry.serial))
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{
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if (entry.memcard_timestamp == timestamp)
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return entry.is_valid ? &entry.icon : nullptr;
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||||
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serial_entry = &entry;
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||||
break;
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}
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}
|
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|
||||
if (!serial_entry)
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{
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serial_entry = &m_entries.emplace_back();
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||||
std::memset(serial_entry, 0, sizeof(Entry));
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||||
}
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||||
|
||||
serial_entry->is_valid = false;
|
||||
serial_entry->memcard_timestamp = timestamp;
|
||||
StringUtil::Strlcpy(serial_entry->serial, index_serial.view(), sizeof(serial_entry->serial));
|
||||
std::memset(serial_entry->icon.pixels, 0, sizeof(serial_entry->icon.pixels));
|
||||
|
||||
MemoryCardImage::DataArray data;
|
||||
if (MemoryCardImage::LoadFromFile(&data, memcard_path.c_str()))
|
||||
{
|
||||
std::vector<MemoryCardImage::FileInfo> files = MemoryCardImage::EnumerateFiles(data, false);
|
||||
if (!files.empty())
|
||||
{
|
||||
const MemoryCardImage::FileInfo& fi = files.front();
|
||||
if (!fi.icon_frames.empty())
|
||||
{
|
||||
INFO_LOG("Extracted memory card icon from {} ({})", fi.filename, Path::GetFileTitle(memcard_path));
|
||||
std::memcpy(&serial_entry->icon, &fi.icon_frames.front(), sizeof(serial_entry->icon));
|
||||
serial_entry->is_valid = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UpdateInFile(*serial_entry);
|
||||
return serial_entry->is_valid ? &serial_entry->icon : nullptr;
|
||||
}
|
||||
|
||||
bool MemoryCardIconCache::UpdateInFile(const Entry& entry)
|
||||
{
|
||||
FileSystem::ManagedCFilePtr fp = OpenCache(m_filename, true);
|
||||
if (!fp)
|
||||
return false;
|
||||
|
||||
#ifndef _WIN32
|
||||
FileSystem::POSIXLock lock(fp.get());
|
||||
#endif
|
||||
|
||||
// check signature, write it if it's non-existent or invalid
|
||||
char signature[sizeof(EXPECTED_SIGNATURE)];
|
||||
if (std::fread(signature, sizeof(signature), 1, fp.get()) != 1 ||
|
||||
std::memcmp(signature, EXPECTED_SIGNATURE, sizeof(signature)) != 0)
|
||||
{
|
||||
if (!FileSystem::FTruncate64(fp.get(), 0) || FileSystem::FSeek64(fp.get(), 0, SEEK_SET) != 0 ||
|
||||
std::fwrite(EXPECTED_SIGNATURE, sizeof(EXPECTED_SIGNATURE), 1, fp.get()) != 1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// need to seek to switch from read->write?
|
||||
s64 current_pos = sizeof(EXPECTED_SIGNATURE);
|
||||
if (FileSystem::FSeek64(fp.get(), current_pos, SEEK_SET) != 0)
|
||||
return false;
|
||||
|
||||
for (;;)
|
||||
{
|
||||
Entry existing_entry;
|
||||
if (std::fread(&existing_entry, sizeof(existing_entry), 1, fp.get()) != 1)
|
||||
break;
|
||||
|
||||
existing_entry.serial[sizeof(existing_entry.serial) - 1] = 0;
|
||||
if (!StringUtil::EqualNoCase(existing_entry.serial, entry.serial))
|
||||
{
|
||||
current_pos += sizeof(existing_entry);
|
||||
continue;
|
||||
}
|
||||
|
||||
// found it here, so overwrite
|
||||
return (FileSystem::FSeek64(fp.get(), current_pos, SEEK_SET) == 0 &&
|
||||
std::fwrite(&entry, sizeof(entry), 1, fp.get()) == 1);
|
||||
}
|
||||
|
||||
if (FileSystem::FSeek64(fp.get(), current_pos, SEEK_SET) != 0)
|
||||
return false;
|
||||
|
||||
// append it.
|
||||
return (std::fwrite(&entry, sizeof(entry), 1, fp.get()) == 1);
|
||||
}
|
||||
@ -1,39 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2024 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "memory_card_image.h"
|
||||
|
||||
class MemoryCardIconCache
|
||||
{
|
||||
public:
|
||||
MemoryCardIconCache(std::string filename);
|
||||
~MemoryCardIconCache();
|
||||
|
||||
bool Reload();
|
||||
|
||||
// NOTE: Only valid within this call to lookup.
|
||||
const MemoryCardImage::IconFrame* Lookup(std::string_view serial, std::string_view path);
|
||||
|
||||
private:
|
||||
enum : u32
|
||||
{
|
||||
MAX_SERIAL_LENGTH = 31,
|
||||
};
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct Entry
|
||||
{
|
||||
char serial[MAX_SERIAL_LENGTH];
|
||||
bool is_valid;
|
||||
s64 memcard_timestamp;
|
||||
MemoryCardImage::IconFrame icon;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
bool UpdateInFile(const Entry& entry);
|
||||
|
||||
std::string m_filename;
|
||||
std::vector<Entry> m_entries;
|
||||
};
|
||||
@ -1726,6 +1726,7 @@ std::string EmuFolders::Cache;
|
||||
std::string EmuFolders::Cheats;
|
||||
std::string EmuFolders::Covers;
|
||||
std::string EmuFolders::Dumps;
|
||||
std::string EmuFolders::GameIcons;
|
||||
std::string EmuFolders::GameSettings;
|
||||
std::string EmuFolders::InputProfiles;
|
||||
std::string EmuFolders::MemoryCards;
|
||||
@ -1743,6 +1744,7 @@ void EmuFolders::SetDefaults()
|
||||
Cheats = Path::Combine(DataRoot, "cheats");
|
||||
Covers = Path::Combine(DataRoot, "covers");
|
||||
Dumps = Path::Combine(DataRoot, "dump");
|
||||
GameIcons = Path::Combine(DataRoot, "gameicons");
|
||||
GameSettings = Path::Combine(DataRoot, "gamesettings");
|
||||
InputProfiles = Path::Combine(DataRoot, "inputprofiles");
|
||||
MemoryCards = Path::Combine(DataRoot, "memcards");
|
||||
@ -1772,6 +1774,7 @@ void EmuFolders::LoadConfig(SettingsInterface& si)
|
||||
Cheats = LoadPathFromSettings(si, DataRoot, "Folders", "Cheats", "cheats");
|
||||
Covers = LoadPathFromSettings(si, DataRoot, "Folders", "Covers", "covers");
|
||||
Dumps = LoadPathFromSettings(si, DataRoot, "Folders", "Dumps", "dump");
|
||||
GameIcons = LoadPathFromSettings(si, DataRoot, "Folders", "GameIcons", "gameicons");
|
||||
GameSettings = LoadPathFromSettings(si, DataRoot, "Folders", "GameSettings", "gamesettings");
|
||||
InputProfiles = LoadPathFromSettings(si, DataRoot, "Folders", "InputProfiles", "inputprofiles");
|
||||
MemoryCards = LoadPathFromSettings(si, DataRoot, "MemoryCards", "Directory", "memcards");
|
||||
@ -1786,6 +1789,7 @@ void EmuFolders::LoadConfig(SettingsInterface& si)
|
||||
DEV_LOG("Cheats Directory: {}", Cheats);
|
||||
DEV_LOG("Covers Directory: {}", Covers);
|
||||
DEV_LOG("Dumps Directory: {}", Dumps);
|
||||
DEV_LOG("Game Icons Directory: {}", GameIcons);
|
||||
DEV_LOG("Game Settings Directory: {}", GameSettings);
|
||||
DEV_LOG("Input Profile Directory: {}", InputProfiles);
|
||||
DEV_LOG("MemoryCards Directory: {}", MemoryCards);
|
||||
@ -1805,6 +1809,7 @@ void EmuFolders::Save(SettingsInterface& si)
|
||||
si.SetStringValue("Folders", "Cheats", Path::MakeRelative(Cheats, DataRoot).c_str());
|
||||
si.SetStringValue("Folders", "Covers", Path::MakeRelative(Covers, DataRoot).c_str());
|
||||
si.SetStringValue("Folders", "Dumps", Path::MakeRelative(Dumps, DataRoot).c_str());
|
||||
si.SetStringValue("Folders", "GameIcons", Path::MakeRelative(GameIcons, DataRoot).c_str());
|
||||
si.SetStringValue("Folders", "GameSettings", Path::MakeRelative(GameSettings, DataRoot).c_str());
|
||||
si.SetStringValue("Folders", "InputProfiles", Path::MakeRelative(InputProfiles, DataRoot).c_str());
|
||||
si.SetStringValue("MemoryCards", "Directory", Path::MakeRelative(MemoryCards, DataRoot).c_str());
|
||||
@ -1846,6 +1851,7 @@ bool EmuFolders::EnsureFoldersExist()
|
||||
result = FileSystem::EnsureDirectoryExists(Dumps.c_str(), false) && result;
|
||||
result = FileSystem::EnsureDirectoryExists(Path::Combine(Dumps, "audio").c_str(), false) && result;
|
||||
result = FileSystem::EnsureDirectoryExists(Path::Combine(Dumps, "textures").c_str(), false) && result;
|
||||
result = FileSystem::EnsureDirectoryExists(GameIcons.c_str(), false) && result;
|
||||
result = FileSystem::EnsureDirectoryExists(GameSettings.c_str(), false) && result;
|
||||
result = FileSystem::EnsureDirectoryExists(InputProfiles.c_str(), false) && result;
|
||||
result = FileSystem::EnsureDirectoryExists(MemoryCards.c_str(), false) && result;
|
||||
|
||||
@ -536,6 +536,7 @@ extern std::string Cache;
|
||||
extern std::string Cheats;
|
||||
extern std::string Covers;
|
||||
extern std::string Dumps;
|
||||
extern std::string GameIcons;
|
||||
extern std::string GameSettings;
|
||||
extern std::string InputProfiles;
|
||||
extern std::string MemoryCards;
|
||||
|
||||
Reference in New Issue
Block a user