GunCon: Add relative pointer binding
This commit is contained in:
@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "controller.h"
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@ -26,18 +26,24 @@ static const Controller::ControllerInfo* s_controller_info[] = {
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&GunCon::INFO, &PlayStationMouse::INFO,
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};
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Controller::Controller(u32 index) : m_index(index) {}
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Controller::Controller(u32 index) : m_index(index)
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{
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}
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Controller::~Controller() = default;
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void Controller::Reset() {}
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void Controller::Reset()
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{
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}
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bool Controller::DoState(StateWrapper& sw, bool apply_input_state)
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{
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return !sw.HasError();
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}
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void Controller::ResetTransferState() {}
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void Controller::ResetTransferState()
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{
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}
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bool Controller::Transfer(const u8 data_in, u8* data_out)
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{
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@ -50,7 +56,9 @@ float Controller::GetBindState(u32 index) const
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return 0.0f;
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}
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void Controller::SetBindState(u32 index, float value) {}
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void Controller::SetBindState(u32 index, float value)
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{
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}
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u32 Controller::GetButtonStateBits() const
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{
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@ -67,11 +75,8 @@ std::optional<u32> Controller::GetAnalogInputBytes() const
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return std::nullopt;
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}
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void Controller::LoadSettings(SettingsInterface& si, const char* section) {}
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bool Controller::GetSoftwareCursor(std::string* image_path, float* image_scale, bool* relative_mode)
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void Controller::LoadSettings(SettingsInterface& si, const char* section)
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{
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return false;
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}
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std::unique_ptr<Controller> Controller::Create(ControllerType type, u32 index)
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@ -87,9 +87,6 @@ public:
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/// Loads/refreshes any per-controller settings.
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virtual void LoadSettings(SettingsInterface& si, const char* section);
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/// Returns the software cursor to use for this controller, if any.
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virtual bool GetSoftwareCursor(std::string* image_path, float* image_scale, bool* relative_mode);
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/// Creates a new controller of the specified type.
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static std::unique_ptr<Controller> Create(ControllerType type, u32 index);
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@ -1010,21 +1010,30 @@ void GPU::UpdateCommandTickEvent()
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m_command_tick_event->SetIntervalAndSchedule(GPUTicksToSystemTicks(m_pending_command_ticks));
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}
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bool GPU::ConvertScreenCoordinatesToBeamTicksAndLines(s32 window_x, s32 window_y, float x_scale, u32* out_tick,
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u32* out_line) const
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void GPU::ConvertScreenCoordinatesToDisplayCoordinates(float window_x, float window_y, float* display_x,
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float* display_y) const
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{
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float left_padding, top_padding, scale;
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CalculateDrawRect(g_gpu_device->GetWindowWidth(), g_gpu_device->GetWindowHeight(), &left_padding, &top_padding,
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&scale, nullptr);
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float scale;
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const Common::Rectangle<float> draw_rc = CalculateDrawRect(
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g_gpu_device->GetWindowWidth(), g_gpu_device->GetWindowHeight(), nullptr, nullptr, &scale, nullptr);
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// convert coordinates to active display region, then to full display region
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const float scaled_display_x = static_cast<float>(window_x) - left_padding;
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const float scaled_display_y = static_cast<float>(window_y) - top_padding;
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const float scaled_display_x = (window_x - draw_rc.left) / static_cast<float>(draw_rc.GetWidth());
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const float scaled_display_y = (window_y - draw_rc.top) / static_cast<float>(draw_rc.GetHeight());
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// scale back to internal resolution
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float display_x = scaled_display_x / scale / x_scale;
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float display_y = scaled_display_y / scale;
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*display_x = scaled_display_x * static_cast<float>(m_crtc_state.display_width);
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*display_y = scaled_display_y * static_cast<float>(m_crtc_state.display_height);
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Log_DebugPrintf("win %.0f,%.0f -> disp %.2f,%.2f (size %u,%u frac %f,%f)", window_x, window_y, *display_x, *display_y,
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m_crtc_state.display_width, m_crtc_state.display_height,
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*display_x / static_cast<float>(m_crtc_state.display_width),
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*display_y / static_cast<float>(m_crtc_state.display_height));
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}
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bool GPU::ConvertDisplayCoordinatesToBeamTicksAndLines(float display_x, float display_y, float x_scale, u32* out_tick,
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u32* out_line) const
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{
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if (x_scale != 1.0f)
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{
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const float dw = static_cast<float>(m_crtc_state.display_width);
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@ -1033,11 +1042,6 @@ bool GPU::ConvertScreenCoordinatesToBeamTicksAndLines(s32 window_x, s32 window_y
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display_x = (((scaled_x + 1.0f) * 0.5f) * dw); // -1..1 -> 0..1
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}
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Log_DebugPrintf("win %d,%d -> disp %.2f,%.2f (size %u,%u frac %f,%f)", window_x, window_y, display_x, display_y,
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m_crtc_state.display_width, m_crtc_state.display_height,
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display_x / static_cast<float>(m_crtc_state.display_width),
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display_y / static_cast<float>(m_crtc_state.display_height));
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if (display_x < 0 || static_cast<u32>(display_x) >= m_crtc_state.display_width || display_y < 0 ||
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static_cast<u32>(display_y) >= m_crtc_state.display_height)
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{
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@ -171,8 +171,10 @@ public:
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static std::unique_ptr<GPU> CreateSoftwareRenderer();
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// Converts window coordinates into horizontal ticks and scanlines. Returns false if out of range. Used for lightguns.
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bool ConvertScreenCoordinatesToBeamTicksAndLines(s32 window_x, s32 window_y, float x_scale, u32* out_tick,
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u32* out_line) const;
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void ConvertScreenCoordinatesToDisplayCoordinates(float window_x, float window_y, float* display_x,
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float* display_y) const;
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bool ConvertDisplayCoordinatesToBeamTicksAndLines(float display_x, float display_y, float x_scale, u32* out_tick,
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u32* out_line) const;
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// Returns the video clock frequency.
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TickCount GetCRTCFrequency() const;
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "guncon.h"
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@ -6,11 +6,13 @@
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#include "host.h"
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#include "system.h"
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#include "util/imgui_manager.h"
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#include "util/input_manager.h"
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#include "util/state_wrapper.h"
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#include "common/assert.h"
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#include "common/path.h"
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#include "common/string_util.h"
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#include <array>
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@ -19,13 +21,21 @@
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Log_SetChannel(GunCon);
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#endif
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static constexpr std::array<u8, static_cast<size_t>(GunCon::Button::Count)> s_button_indices = {{13, 3, 14}};
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static constexpr std::array<u8, static_cast<size_t>(GunCon::Binding::ButtonCount)> s_button_indices = {{13, 3, 14}};
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GunCon::GunCon(u32 index) : Controller(index)
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{
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}
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GunCon::~GunCon() = default;
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GunCon::~GunCon()
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{
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if (!m_cursor_path.empty())
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{
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const u32 cursor_index = GetSoftwarePointerIndex();
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if (cursor_index < InputManager::MAX_SOFTWARE_CURSORS)
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ImGuiManager::ClearSoftwareCursor(cursor_index);
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}
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}
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ControllerType GunCon::GetType() const
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{
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@ -71,12 +81,25 @@ float GunCon::GetBindState(u32 index) const
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void GunCon::SetBindState(u32 index, float value)
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{
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const bool pressed = (value >= 0.5f);
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if (index == static_cast<u32>(Button::ShootOffscreen))
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if (index == static_cast<u32>(Binding::ShootOffscreen))
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{
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if (m_shoot_offscreen != pressed)
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{
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m_shoot_offscreen = pressed;
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SetBindState(static_cast<u32>(Button::Trigger), pressed);
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SetBindState(static_cast<u32>(Binding::Trigger), pressed);
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}
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return;
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}
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else if (index >= static_cast<u32>(Binding::ButtonCount))
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{
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if (index >= static_cast<u32>(Binding::BindingCount) || !m_has_relative_binds)
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return;
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if (m_relative_pos[index - static_cast<u32>(Binding::RelativeLeft)] != value)
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{
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m_relative_pos[index - static_cast<u32>(Binding::RelativeLeft)] = value;
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UpdateSoftwarePointerPosition();
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}
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return;
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@ -181,18 +204,18 @@ bool GunCon::Transfer(const u8 data_in, u8* data_out)
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void GunCon::UpdatePosition()
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{
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// get screen coordinates
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const auto& [fmouse_x, fmouse_y] = InputManager::GetPointerAbsolutePosition(0);
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const s32 mouse_x = static_cast<s32>(fmouse_x);
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const s32 mouse_y = static_cast<s32>(fmouse_y);
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float display_x, display_y;
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const auto& [window_x, window_y] =
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(m_has_relative_binds) ? GetAbsolutePositionFromRelativeAxes() : InputManager::GetPointerAbsolutePosition(0);
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g_gpu->ConvertScreenCoordinatesToDisplayCoordinates(window_x, window_y, &display_x, &display_y);
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// are we within the active display area?
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u32 tick, line;
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if (mouse_x < 0 || mouse_y < 0 ||
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!g_gpu->ConvertScreenCoordinatesToBeamTicksAndLines(mouse_x, mouse_y, m_x_scale, &tick, &line) ||
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if (display_x < 0 || display_y < 0 ||
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!g_gpu->ConvertDisplayCoordinatesToBeamTicksAndLines(display_x, display_y, m_x_scale, &tick, &line) ||
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m_shoot_offscreen)
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{
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Log_DebugPrintf("Lightgun out of range for window coordinates %d,%d", mouse_x, mouse_y);
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Log_DebugPrintf("Lightgun out of range for window coordinates %.0f,%.0f", window_x, window_y);
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m_position_x = 0x01;
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m_position_y = 0x0A;
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return;
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@ -202,8 +225,34 @@ void GunCon::UpdatePosition()
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const double divider = static_cast<double>(g_gpu->GetCRTCFrequency()) / 8000000.0;
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m_position_x = static_cast<u16>(static_cast<float>(tick) / static_cast<float>(divider));
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m_position_y = static_cast<u16>(line);
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Log_DebugPrintf("Lightgun window coordinates %d,%d -> tick %u line %u 8mhz ticks %u", mouse_x, mouse_y, tick, line,
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m_position_x);
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Log_DebugPrintf("Lightgun window coordinates %.0f,%.0f -> tick %u line %u 8mhz ticks %u", display_x, display_y, tick,
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line, m_position_x);
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}
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std::pair<float, float> GunCon::GetAbsolutePositionFromRelativeAxes() const
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{
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const float screen_rel_x = (((m_relative_pos[1] > 0.0f) ? m_relative_pos[1] : -m_relative_pos[0]) + 1.0f) * 0.5f;
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const float screen_rel_y = (((m_relative_pos[3] > 0.0f) ? m_relative_pos[3] : -m_relative_pos[2]) + 1.0f) * 0.5f;
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return std::make_pair(screen_rel_x * ImGuiManager::GetWindowWidth(), screen_rel_y * ImGuiManager::GetWindowHeight());
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}
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bool GunCon::CanUseSoftwareCursor() const
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{
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return (InputManager::MAX_POINTER_DEVICES + m_index) < InputManager::MAX_SOFTWARE_CURSORS;
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}
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u32 GunCon::GetSoftwarePointerIndex() const
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{
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return m_has_relative_binds ? (InputManager::MAX_POINTER_DEVICES + m_index) : 0;
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}
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void GunCon::UpdateSoftwarePointerPosition()
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{
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if (m_cursor_path.empty() || !CanUseSoftwareCursor())
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return;
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const auto& [window_x, window_y] = GetAbsolutePositionFromRelativeAxes();
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ImGuiManager::SetSoftwareCursorPosition(GetSoftwarePointerIndex(), window_x, window_y);
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}
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std::unique_ptr<GunCon> GunCon::Create(u32 index)
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@ -212,16 +261,25 @@ std::unique_ptr<GunCon> GunCon::Create(u32 index)
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}
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static const Controller::ControllerBindingInfo s_binding_info[] = {
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#define BUTTON(name, display_name, button, genb) \
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#define BUTTON(name, display_name, binding, genb) \
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{ \
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name, display_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb \
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name, display_name, static_cast<u32>(binding), InputBindingInfo::Type::Button, genb \
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}
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#define HALFAXIS(name, display_name, binding, genb) \
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{ \
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name, display_name, static_cast<u32>(binding), InputBindingInfo::Type::HalfAxis, genb \
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}
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// clang-format off
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BUTTON("Trigger", TRANSLATE_NOOP("GunCon", "Trigger"), GunCon::Button::Trigger, GenericInputBinding::R2),
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BUTTON("ShootOffscreen", TRANSLATE_NOOP("GunCon", "Shoot Offscreen"), GunCon::Button::ShootOffscreen, GenericInputBinding::L2),
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BUTTON("A", TRANSLATE_NOOP("GunCon", "A"), GunCon::Button::A, GenericInputBinding::Cross),
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BUTTON("B", TRANSLATE_NOOP("GunCon", "B"), GunCon::Button::B, GenericInputBinding::Circle),
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BUTTON("Trigger", TRANSLATE_NOOP("GunCon", "Trigger"), GunCon::Binding::Trigger, GenericInputBinding::R2),
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BUTTON("ShootOffscreen", TRANSLATE_NOOP("GunCon", "Shoot Offscreen"), GunCon::Binding::ShootOffscreen, GenericInputBinding::L2),
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BUTTON("A", TRANSLATE_NOOP("GunCon", "A"), GunCon::Binding::A, GenericInputBinding::Cross),
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BUTTON("B", TRANSLATE_NOOP("GunCon", "B"), GunCon::Binding::B, GenericInputBinding::Circle),
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HALFAXIS("RelativeLeft", TRANSLATE_NOOP("GunCon", "Relative Left"), GunCon::Binding::RelativeLeft, GenericInputBinding::Unknown),
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HALFAXIS("RelativeRight", TRANSLATE_NOOP("GunCon", "Relative Right"), GunCon::Binding::RelativeRight, GenericInputBinding::Unknown),
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HALFAXIS("RelativeUp", TRANSLATE_NOOP("GunCon", "Relative Up"), GunCon::Binding::RelativeUp, GenericInputBinding::Unknown),
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HALFAXIS("RelativeDown", TRANSLATE_NOOP("GunCon", "Relative Down"), GunCon::Binding::RelativeDown, GenericInputBinding::Unknown),
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// clang-format on
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#undef BUTTON
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@ -234,6 +292,10 @@ static const SettingInfo s_settings[] = {
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{SettingInfo::Type::Float, "CrosshairScale", TRANSLATE_NOOP("GunCon", "Crosshair Image Scale"),
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TRANSLATE_NOOP("GunCon", "Scale of crosshair image on screen."), "1.0", "0.0001", "100.0", "0.10", "%.0f%%", nullptr,
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100.0f},
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{SettingInfo::Type::String, "CrosshairColor", TRANSLATE_NOOP("GunCon", "Cursor Color"),
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TRANSLATE_NOOP("USB", "Applies a color to the chosen crosshair images, can be used for multiple players. Specify in "
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"HTML/CSS format (e.g. #aabbcc)"),
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"#ffffff"},
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{SettingInfo::Type::Float, "XScale", TRANSLATE_NOOP("GunCon", "X Scale"),
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TRANSLATE_NOOP("GunCon", "Scales X coordinates relative to the center of the screen."), "1.0", "0.01", "2.0", "0.01",
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"%.0f%%", nullptr, 100.0f}};
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@ -251,24 +313,59 @@ void GunCon::LoadSettings(SettingsInterface& si, const char* section)
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{
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Controller::LoadSettings(si, section);
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m_crosshair_image_path = si.GetStringValue(section, "CrosshairImagePath");
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m_x_scale = si.GetFloatValue(section, "XScale", 1.0f);
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std::string cursor_path = si.GetStringValue(section, "CrosshairImagePath");
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const float cursor_scale = si.GetFloatValue(section, "CrosshairScale", 1.0f);
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u32 cursor_color = 0xFFFFFF;
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if (std::string cursor_color_str = si.GetStringValue(section, "CrosshairColor", ""); !cursor_color_str.empty())
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{
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// Strip the leading hash, if it's a CSS style colour.
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const std::optional<u32> cursor_color_opt(StringUtil::FromChars<u32>(
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cursor_color_str[0] == '#' ? std::string_view(cursor_color_str).substr(1) : std::string_view(cursor_color_str),
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16));
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if (cursor_color_opt.has_value())
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cursor_color = cursor_color_opt.value();
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}
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#ifndef __ANDROID__
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if (m_crosshair_image_path.empty())
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m_crosshair_image_path = Path::Combine(EmuFolders::Resources, "images/crosshair.png");
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if (cursor_path.empty())
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cursor_path = Path::Combine(EmuFolders::Resources, "images/crosshair.png");
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#endif
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m_crosshair_image_scale = si.GetFloatValue(section, "CrosshairScale", 1.0f);
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const s32 prev_pointer_index = GetSoftwarePointerIndex();
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m_x_scale = si.GetFloatValue(section, "XScale", 1.0f);
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}
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bool GunCon::GetSoftwareCursor(std::string* image_path, float* image_scale, bool* relative_mode)
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{
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if (m_crosshair_image_path.empty())
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return false;
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*image_path = m_crosshair_image_path;
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*image_scale = m_crosshair_image_scale;
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*relative_mode = false;
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return true;
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m_has_relative_binds = (si.ContainsValue(section, "RelativeLeft") || si.ContainsValue(section, "RelativeRight") ||
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si.ContainsValue(section, "RelativeUp") || si.ContainsValue(section, "RelativeDown"));
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const s32 new_pointer_index = GetSoftwarePointerIndex();
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if (prev_pointer_index != new_pointer_index || m_cursor_path != cursor_path || m_cursor_scale != cursor_scale ||
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m_cursor_color != cursor_color)
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{
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if (prev_pointer_index != new_pointer_index &&
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static_cast<u32>(prev_pointer_index) < InputManager::MAX_SOFTWARE_CURSORS)
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{
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ImGuiManager::ClearSoftwareCursor(prev_pointer_index);
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}
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// Pointer changed, so need to update software cursor.
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const bool had_software_cursor = m_cursor_path.empty();
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m_cursor_path = std::move(cursor_path);
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m_cursor_scale = cursor_scale;
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m_cursor_color = cursor_color;
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if (static_cast<u32>(new_pointer_index) < InputManager::MAX_SOFTWARE_CURSORS)
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{
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if (!m_cursor_path.empty())
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{
|
||||
ImGuiManager::SetSoftwareCursor(new_pointer_index, m_cursor_path, m_cursor_scale, m_cursor_color);
|
||||
if (m_has_relative_binds)
|
||||
UpdateSoftwarePointerPosition();
|
||||
}
|
||||
else if (had_software_cursor)
|
||||
{
|
||||
ImGuiManager::ClearSoftwareCursor(new_pointer_index);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -10,13 +10,19 @@
|
||||
class GunCon final : public Controller
|
||||
{
|
||||
public:
|
||||
enum class Button : u8
|
||||
enum class Binding : u8
|
||||
{
|
||||
Trigger = 0,
|
||||
A = 1,
|
||||
B = 2,
|
||||
ShootOffscreen = 3,
|
||||
Count
|
||||
ButtonCount = 4,
|
||||
|
||||
RelativeLeft = 4,
|
||||
RelativeRight = 5,
|
||||
RelativeUp = 6,
|
||||
RelativeDown = 7,
|
||||
BindingCount = 8,
|
||||
};
|
||||
|
||||
static const Controller::ControllerInfo INFO;
|
||||
@ -30,9 +36,8 @@ public:
|
||||
|
||||
void Reset() override;
|
||||
bool DoState(StateWrapper& sw, bool apply_input_state) override;
|
||||
|
||||
|
||||
void LoadSettings(SettingsInterface& si, const char* section) override;
|
||||
bool GetSoftwareCursor(std::string* image_path, float* image_scale, bool* relative_mode) override;
|
||||
|
||||
float GetBindState(u32 index) const override;
|
||||
void SetBindState(u32 index, float value) override;
|
||||
@ -41,8 +46,6 @@ public:
|
||||
bool Transfer(const u8 data_in, u8* data_out) override;
|
||||
|
||||
private:
|
||||
void UpdatePosition();
|
||||
|
||||
enum class TransferState : u8
|
||||
{
|
||||
Idle,
|
||||
@ -56,15 +59,27 @@ private:
|
||||
YMSB
|
||||
};
|
||||
|
||||
std::string m_crosshair_image_path;
|
||||
float m_crosshair_image_scale = 1.0f;
|
||||
void UpdatePosition();
|
||||
|
||||
// 0..1, not -1..1.
|
||||
std::pair<float, float> GetAbsolutePositionFromRelativeAxes() const;
|
||||
bool CanUseSoftwareCursor() const;
|
||||
u32 GetSoftwarePointerIndex() const;
|
||||
void UpdateSoftwarePointerPosition();
|
||||
|
||||
std::string m_cursor_path;
|
||||
float m_cursor_scale = 1.0f;
|
||||
u32 m_cursor_color = 0xFFFFFFFFu;
|
||||
float m_x_scale = 1.0f;
|
||||
|
||||
float m_relative_pos[4] = {};
|
||||
|
||||
// buttons are active low
|
||||
u16 m_button_state = UINT16_C(0xFFFF);
|
||||
u16 m_position_x = 0;
|
||||
u16 m_position_y = 0;
|
||||
bool m_shoot_offscreen = false;
|
||||
bool m_has_relative_binds = false;
|
||||
|
||||
TransferState m_transfer_state = TransferState::Idle;
|
||||
};
|
||||
|
||||
@ -79,9 +79,6 @@ void ReportFormattedDebuggerMessage(const char* format, ...);
|
||||
/// such as compiling shaders when starting up.
|
||||
void DisplayLoadingScreen(const char* message, int progress_min = -1, int progress_max = -1, int progress_value = -1);
|
||||
|
||||
/// Enables "relative" mouse mode, locking the cursor position and returning relative coordinates.
|
||||
void SetMouseMode(bool relative, bool hide_cursor);
|
||||
|
||||
/// Safely executes a function on the VM thread.
|
||||
void RunOnCPUThread(std::function<void()> function, bool block = false);
|
||||
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#include "playstation_mouse.h"
|
||||
@ -6,7 +6,6 @@
|
||||
#include "host.h"
|
||||
#include "system.h"
|
||||
|
||||
#include "util/input_manager.h"
|
||||
#include "util/state_wrapper.h"
|
||||
|
||||
#include "common/assert.h"
|
||||
@ -16,13 +15,11 @@
|
||||
|
||||
Log_SetChannel(PlayStationMouse);
|
||||
|
||||
static constexpr std::array<u8, static_cast<size_t>(PlayStationMouse::Button::Count)> s_button_indices = {{11, 10}};
|
||||
static constexpr std::array<u8, static_cast<size_t>(PlayStationMouse::Binding::ButtonCount)> s_button_indices = {
|
||||
{11, 10}};
|
||||
|
||||
PlayStationMouse::PlayStationMouse(u32 index) : Controller(index)
|
||||
{
|
||||
const auto& [x, y] = InputManager::GetPointerAbsolutePosition(0);
|
||||
m_last_host_position_x = static_cast<s32>(x);
|
||||
m_last_host_position_y = static_cast<s32>(y);
|
||||
}
|
||||
|
||||
PlayStationMouse::~PlayStationMouse() = default;
|
||||
@ -43,11 +40,21 @@ bool PlayStationMouse::DoState(StateWrapper& sw, bool apply_input_state)
|
||||
return false;
|
||||
|
||||
u16 button_state = m_button_state;
|
||||
u8 delta_x = m_delta_x;
|
||||
u8 delta_y = m_delta_y;
|
||||
float delta_x = m_delta_x;
|
||||
float delta_y = m_delta_y;
|
||||
sw.Do(&button_state);
|
||||
sw.Do(&delta_x);
|
||||
sw.Do(&delta_y);
|
||||
if (sw.GetVersion() >= 60)
|
||||
{
|
||||
sw.Do(&delta_x);
|
||||
sw.Do(&delta_y);
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 dummy = 0;
|
||||
sw.Do(&dummy);
|
||||
sw.Do(&dummy);
|
||||
}
|
||||
|
||||
if (apply_input_state)
|
||||
{
|
||||
m_button_state = button_state;
|
||||
@ -70,8 +77,15 @@ float PlayStationMouse::GetBindState(u32 index) const
|
||||
|
||||
void PlayStationMouse::SetBindState(u32 index, float value)
|
||||
{
|
||||
if (index > s_button_indices.size())
|
||||
if (index >= s_button_indices.size())
|
||||
{
|
||||
if (index == static_cast<u32>(Binding::PointerX))
|
||||
m_delta_x += value;
|
||||
else if (index == static_cast<u32>(Binding::PointerY))
|
||||
m_delta_y += value;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (value >= 0.5f)
|
||||
m_button_state &= ~(u16(1) << s_button_indices[index]);
|
||||
@ -138,15 +152,22 @@ bool PlayStationMouse::Transfer(const u8 data_in, u8* data_out)
|
||||
|
||||
case TransferState::DeltaX:
|
||||
{
|
||||
UpdatePosition();
|
||||
*data_out = static_cast<u8>(m_delta_x);
|
||||
const float delta_x =
|
||||
std::clamp(std::floor(m_delta_x * m_sensitivity_x), static_cast<float>(std::numeric_limits<s8>::min()),
|
||||
static_cast<float>(std::numeric_limits<s8>::max()));
|
||||
m_delta_x -= delta_x / m_sensitivity_x;
|
||||
*data_out = static_cast<s8>(delta_x);
|
||||
m_transfer_state = TransferState::DeltaY;
|
||||
return true;
|
||||
}
|
||||
|
||||
case TransferState::DeltaY:
|
||||
{
|
||||
*data_out = static_cast<u8>(m_delta_y);
|
||||
const float delta_y =
|
||||
std::clamp(std::floor(m_delta_y * m_sensitivity_y), static_cast<float>(std::numeric_limits<s8>::min()),
|
||||
static_cast<float>(std::numeric_limits<s8>::max()));
|
||||
m_delta_y -= delta_y / m_sensitivity_x;
|
||||
*data_out = static_cast<s8>(delta_y);
|
||||
m_transfer_state = TransferState::Idle;
|
||||
return false;
|
||||
}
|
||||
@ -158,22 +179,12 @@ bool PlayStationMouse::Transfer(const u8 data_in, u8* data_out)
|
||||
}
|
||||
}
|
||||
|
||||
void PlayStationMouse::UpdatePosition()
|
||||
void PlayStationMouse::LoadSettings(SettingsInterface& si, const char* section)
|
||||
{
|
||||
// get screen coordinates
|
||||
const auto& [fmouse_x, fmouse_y] = InputManager::GetPointerAbsolutePosition(0);
|
||||
const s32 mouse_x = static_cast<s32>(fmouse_x);
|
||||
const s32 mouse_y = static_cast<s32>(fmouse_y);
|
||||
const s32 delta_x = mouse_x - m_last_host_position_x;
|
||||
const s32 delta_y = mouse_y - m_last_host_position_y;
|
||||
m_last_host_position_x = mouse_x;
|
||||
m_last_host_position_y = mouse_y;
|
||||
Controller::LoadSettings(si, section);
|
||||
|
||||
if (delta_x != 0 || delta_y != 0)
|
||||
Log_DevPrintf("dx=%d, dy=%d", delta_x, delta_y);
|
||||
|
||||
m_delta_x = static_cast<s8>(std::clamp<s32>(delta_x, std::numeric_limits<s8>::min(), std::numeric_limits<s8>::max()));
|
||||
m_delta_y = static_cast<s8>(std::clamp<s32>(delta_y, std::numeric_limits<s8>::min(), std::numeric_limits<s8>::max()));
|
||||
m_sensitivity_x = si.GetFloatValue(section, "SensitivityX", 1.0f);
|
||||
m_sensitivity_y = si.GetFloatValue(section, "SensitivityY", 1.0f);
|
||||
}
|
||||
|
||||
std::unique_ptr<PlayStationMouse> PlayStationMouse::Create(u32 index)
|
||||
@ -188,17 +199,20 @@ static const Controller::ControllerBindingInfo s_binding_info[] = {
|
||||
}
|
||||
|
||||
// clang-format off
|
||||
BUTTON("Left", TRANSLATE_NOOP("PlayStationMouse", "Left Button"), PlayStationMouse::Button::Left, GenericInputBinding::Cross),
|
||||
BUTTON("Right", TRANSLATE_NOOP("PlayStationMouse", "Right Button"), PlayStationMouse::Button::Right, GenericInputBinding::Circle),
|
||||
{ "Pointer", TRANSLATE_NOOP("PlaystationMouse", "Pointer"), static_cast<u32>(PlayStationMouse::Binding::PointerX), InputBindingInfo::Type::Pointer, GenericInputBinding::Unknown },
|
||||
BUTTON("Left", TRANSLATE_NOOP("PlayStationMouse", "Left Button"), PlayStationMouse::Binding::Left, GenericInputBinding::Cross),
|
||||
BUTTON("Right", TRANSLATE_NOOP("PlayStationMouse", "Right Button"), PlayStationMouse::Binding::Right, GenericInputBinding::Circle),
|
||||
// clang-format on
|
||||
|
||||
#undef BUTTON
|
||||
};
|
||||
|
||||
static const SettingInfo s_settings[] = {
|
||||
{SettingInfo::Type::Boolean, "RelativeMouseMode", TRANSLATE_NOOP("PlayStationMouse", "Relative Mouse Mode"),
|
||||
TRANSLATE_NOOP("PlayStationMouse", "Locks the mouse cursor to the window, use for FPS games."), "false", nullptr,
|
||||
nullptr, nullptr, nullptr, nullptr, 0.0f},
|
||||
{SettingInfo::Type::Float, "SensitivityX", TRANSLATE_NOOP("PlayStationMouse", "Horizontal Sensitivity"),
|
||||
TRANSLATE_NOOP("PlayStationMouse", "Adjusts the correspondance between physical and virtual mouse movement."), "1.0",
|
||||
"0.01", "2.0", "0.01", "%.0f", nullptr, 100.0f},
|
||||
{SettingInfo::Type::Float, "SensitivityY", TRANSLATE_NOOP("PlayStationMouse", "Vertical Sensitivity"),
|
||||
TRANSLATE_NOOP("PlayStationMouse", "Adjusts the correspondance between physical and virtual mouse movement."), "1.0",
|
||||
"0.01", "2.0", "0.01", "%.0f", nullptr, 100.0f},
|
||||
};
|
||||
|
||||
const Controller::ControllerInfo PlayStationMouse::INFO = {ControllerType::PlayStationMouse,
|
||||
@ -208,17 +222,4 @@ const Controller::ControllerInfo PlayStationMouse::INFO = {ControllerType::PlayS
|
||||
countof(s_binding_info),
|
||||
s_settings,
|
||||
countof(s_settings),
|
||||
Controller::VibrationCapabilities::NoVibration};
|
||||
|
||||
void PlayStationMouse::LoadSettings(SettingsInterface& si, const char* section)
|
||||
{
|
||||
Controller::LoadSettings(si, section);
|
||||
|
||||
m_use_relative_mode = si.GetBoolValue(section, "RelativeMouseMode", false);
|
||||
}
|
||||
|
||||
bool PlayStationMouse::GetSoftwareCursor(std::string* image_path, float* image_scale, bool* relative_mode)
|
||||
{
|
||||
*relative_mode = m_use_relative_mode;
|
||||
return m_use_relative_mode;
|
||||
}
|
||||
Controller::VibrationCapabilities::NoVibration};
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#pragma once
|
||||
@ -10,11 +10,15 @@
|
||||
class PlayStationMouse final : public Controller
|
||||
{
|
||||
public:
|
||||
enum class Button : u8
|
||||
enum class Binding : u8
|
||||
{
|
||||
Left = 0,
|
||||
Right = 1,
|
||||
Count
|
||||
ButtonCount = 2,
|
||||
|
||||
PointerX = 2,
|
||||
PointerY = 3,
|
||||
BindingCount = 4,
|
||||
};
|
||||
|
||||
static const Controller::ControllerInfo INFO;
|
||||
@ -36,11 +40,8 @@ public:
|
||||
bool Transfer(const u8 data_in, u8* data_out) override;
|
||||
|
||||
void LoadSettings(SettingsInterface& si, const char* section) override;
|
||||
bool GetSoftwareCursor(std::string* image_path, float* image_scale, bool* relative_mode) override;
|
||||
|
||||
private:
|
||||
void UpdatePosition();
|
||||
|
||||
enum class TransferState : u8
|
||||
{
|
||||
Idle,
|
||||
@ -52,15 +53,13 @@ private:
|
||||
DeltaY
|
||||
};
|
||||
|
||||
s32 m_last_host_position_x = 0;
|
||||
s32 m_last_host_position_y = 0;
|
||||
float m_sensitivity_x = 1.0f;
|
||||
float m_sensitivity_y = 1.0f;
|
||||
|
||||
// buttons are active low
|
||||
u16 m_button_state = UINT16_C(0xFFFF);
|
||||
s8 m_delta_x = 0;
|
||||
s8 m_delta_y = 0;
|
||||
float m_delta_x = 0;
|
||||
float m_delta_y = 0;
|
||||
|
||||
TransferState m_transfer_state = TransferState::Idle;
|
||||
|
||||
bool m_use_relative_mode = false;
|
||||
};
|
||||
|
||||
@ -5,7 +5,7 @@
|
||||
#include "types.h"
|
||||
|
||||
static constexpr u32 SAVE_STATE_MAGIC = 0x43435544;
|
||||
static constexpr u32 SAVE_STATE_VERSION = 59;
|
||||
static constexpr u32 SAVE_STATE_VERSION = 60;
|
||||
static constexpr u32 SAVE_STATE_MINIMUM_VERSION = 42;
|
||||
|
||||
static_assert(SAVE_STATE_VERSION >= SAVE_STATE_MINIMUM_VERSION);
|
||||
|
||||
@ -1398,7 +1398,6 @@ bool System::BootSystem(SystemBootParameters parameters)
|
||||
|
||||
// Good to go.
|
||||
s_state = State::Running;
|
||||
UpdateSoftwareCursor();
|
||||
SPU::GetOutputStream()->SetPaused(false);
|
||||
|
||||
FullscreenUI::OnSystemStarted();
|
||||
@ -1632,7 +1631,6 @@ void System::DestroySystem()
|
||||
if (s_keep_gpu_device_on_shutdown && g_gpu_device)
|
||||
{
|
||||
g_gpu_device->SetDisplayMaxFPS(0.0f);
|
||||
UpdateSoftwareCursor();
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -3673,18 +3671,14 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
|
||||
{
|
||||
UpdateControllers();
|
||||
ResetControllers();
|
||||
UpdateSoftwareCursor();
|
||||
controllers_updated = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (IsValid() && !controllers_updated)
|
||||
{
|
||||
UpdateControllerSettings();
|
||||
UpdateSoftwareCursor();
|
||||
}
|
||||
}
|
||||
|
||||
if (IsValid() && !controllers_updated)
|
||||
UpdateControllerSettings();
|
||||
|
||||
if (g_settings.multitap_mode != old_settings.multitap_mode)
|
||||
UpdateMultitaps();
|
||||
|
||||
@ -4562,38 +4556,6 @@ void System::ToggleSoftwareRendering()
|
||||
ResetPerformanceCounters();
|
||||
}
|
||||
|
||||
void System::UpdateSoftwareCursor()
|
||||
{
|
||||
if (!IsValid())
|
||||
{
|
||||
Host::SetMouseMode(false, false);
|
||||
ImGuiManager::ClearSoftwareCursor(0);
|
||||
return;
|
||||
}
|
||||
|
||||
std::string image_path;
|
||||
float image_scale = 1.0f;
|
||||
bool relative_mode = false;
|
||||
bool hide_cursor = false;
|
||||
|
||||
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
|
||||
{
|
||||
Controller* controller = System::GetController(i);
|
||||
if (controller && controller->GetSoftwareCursor(&image_path, &image_scale, &relative_mode))
|
||||
{
|
||||
hide_cursor = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Host::SetMouseMode(relative_mode, hide_cursor);
|
||||
|
||||
if (!image_path.empty())
|
||||
ImGuiManager::SetSoftwareCursor(0, std::move(image_path), image_scale);
|
||||
else
|
||||
ImGuiManager::ClearSoftwareCursor(0);
|
||||
}
|
||||
|
||||
void System::RequestDisplaySize(float scale /*= 0.0f*/)
|
||||
{
|
||||
if (!IsValid())
|
||||
@ -4638,7 +4600,9 @@ bool System::PresentDisplay(bool allow_skip_present)
|
||||
FullscreenUI::Render();
|
||||
ImGuiManager::RenderTextOverlays();
|
||||
ImGuiManager::RenderOSDMessages();
|
||||
ImGuiManager::RenderSoftwareCursors();
|
||||
|
||||
if (s_state == State::Running)
|
||||
ImGuiManager::RenderSoftwareCursors();
|
||||
}
|
||||
|
||||
// Debug windows are always rendered, otherwise mouse input breaks on skip.
|
||||
|
||||
@ -456,9 +456,6 @@ bool ShouldUseVSync();
|
||||
/// Quick switch between software and hardware rendering.
|
||||
void ToggleSoftwareRendering();
|
||||
|
||||
/// Updates software cursor state, based on controllers.
|
||||
void UpdateSoftwareCursor();
|
||||
|
||||
/// Resizes the render window to the display size, with an optional scale.
|
||||
/// If the scale is set to 0, the internal resolution will be used, otherwise it is treated as a multiplier to 1x.
|
||||
void RequestDisplaySize(float scale = 0.0f);
|
||||
|
||||
Reference in New Issue
Block a user