GunCon: Add relative pointer binding
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@ -171,8 +171,10 @@ public:
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static std::unique_ptr<GPU> CreateSoftwareRenderer();
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// Converts window coordinates into horizontal ticks and scanlines. Returns false if out of range. Used for lightguns.
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bool ConvertScreenCoordinatesToBeamTicksAndLines(s32 window_x, s32 window_y, float x_scale, u32* out_tick,
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u32* out_line) const;
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void ConvertScreenCoordinatesToDisplayCoordinates(float window_x, float window_y, float* display_x,
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float* display_y) const;
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bool ConvertDisplayCoordinatesToBeamTicksAndLines(float display_x, float display_y, float x_scale, u32* out_tick,
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u32* out_line) const;
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// Returns the video clock frequency.
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TickCount GetCRTCFrequency() const;
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